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Gameplay and design

Auteur : Kevin Oxland
Éditeur: London ; Boston : Addison-Wesley, 2004.
Édition/format:   Livre imprimé : AnglaisVoir toutes les éditions et tous les formats
Résumé:
"The book is in two parts. The first discusses the components that make up gameplay using case studies and examples. The second goes through the stages of creating and formatting design documents, showing how to approach the industry to start or further your career." "Whether you are a student studying game design, a practitioner working in the industry or simply someone wanting to take your first steps in this  Lire la suite...
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Détails

Format – détails additionnels: Online version:
Oxland, Kevin.
Gameplay and design.
London ; Boston : Addison-Wesley, 2004
(OCoLC)606313203
Type de document: Livre
Tous les auteurs / collaborateurs: Kevin Oxland
ISBN: 0321204670 9780321204677
Numéro OCLC: 53938130
Description: xi, 333 pages : illustrations ; 24 cm
Contenu: Part I: Design DNA --
1. Introduction to game design --
2. Genre --
3. Knowing your audience --
4. Ideas and themes --
5. Player motivation --
6. Feedback and fulfilment --
7. Rules and boundaries --
8. Rewards and structure --
9. Environment design --
10. Educating the player --
11. Stories and movies --
12. Design pitfalls --
13. Player punishment --
14. Characters in computer games --
15. Interface --
16. Game balancing --
17. The future of gaming --
Part II: Documenting the design --
18. The creative process --
19. The concept document --
20. The design document --
21. Tools of the trade --
22. Anatomy of a game designer --
23. The final stretch --
24. How do I get in?
Responsabilité: Kevin Oxland.

Résumé:

Covering the process of video game design, this title builds up a set of techniques used by designers within the industry. It explains how and why things are done the way they are, and features  Lire la suite...

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