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Games user research

Author: Anders Drachen; Pejman Mirza-Babaei; Lennart E Nacke
Publisher: Oxford, UK ; New York : Oxford University Press, 2018. ©2018
Edition/Format:   Print book : English : First editionView all editions and formats
Summary:
"games user research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field."--Back cover.
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Document Type: Book
All Authors / Contributors: Anders Drachen; Pejman Mirza-Babaei; Lennart E Nacke
ISBN: 0198794843 9780198794844
OCLC Number: 1000435271
Description: xxiv, 524 pages : color illustrations ; 24 cm
Contents: Introduction to games user research/ Anders Drachen, Pejman Mirza-Babaei and Lennart E. Nacke --
Part I. Games user research in production : Games user research as part of the development process in the game industry: challenges and best practices / Veronica Zammitto --
It is all about process / David Tisserand --
Post-launch in games user research / Ian Livingston --
User experience maturity levels: evaluating and improving games user research practices / Graham McAllister --
Designing a games user research lab from scratch / Sebastian Long --
Part II. Methods: testing things you play : An overview of GUR methods / Michael C. Medlock --
A framework for player research / Graham McAllister and Sebastian Long --
Surveys in games user research / Florian Brühlmann and Elisa Mekler --
Interviewing players / Steve Bromley --
Observing the player experience: the art and craft of observing and documenting games user research / Mirweis Sangin --
The think-aloud protocol / Tom Knoll --
The Rapid Iterative Test and Evaluation Method (RITE) / Michael C. Medlock --
Heuristics uncovered for games user researchers and game designers / Heather Desurvire and Dennis Wixon --
Heuristic evaluation of playability: examples from social games research and free-to-play heuristics / Janne Paavilainen, Hannu Korhonen, Elina Koskinen, and Kati Alha --
Introduction to biometric measures for games user research/ Lennart E. Nacke --
Developing actionable biometric insights for production teams: case studies and key learnings / Pierre Chalfoun and Jonathan Dankoff --
Reporting user research findings to the development team / Pejman Mirza-Babaei --
Game analytics for games user research/ Anders Drachen and Shawn Connor --
Part III. Case studies and focus topics : Punching above your weight: how small studios can leverage data for an unfair advantage / Lysiane Charest --
Affordable and data-driven user research for indie studios / Pejman Mirza-Babaei and Thomas Galati --
'Play as if you were at home': dealing with biases and test validity / Guillaume Louvel --
Dissecting the dragon: GUR for Dragon Age (TM): inquisition / James Berg --
Running user tests with limited resources and experience / Julien Huguenin --
Starting from scratch: pragmatic and scalable guidelines to impactful games user research/ Johan Dorell and Björn Berg Marklund --
Strategies for understanding and researching mobile games in context / Steven Schirra and Brooke White --
Involving players with special needs in games user research/ Kathrin Gerling, Conor Linehan, and Regan Mandryk --
Gamer motivation profiling: uses and application / Nick Yee and Nicolas Ducheneaut --
Social network analysis in games user research/ Johanna Pirker --
A short guide to user testing for simulation sickness in virtual reality / Ben Lewis-Evans --
Conclusion : The future of games user research : Frontlines in games user research/ Anders Drachen, Pejman Mirza-Babaei, and Lennart E. Nacke.
Responsibility: edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke.

Abstract:

Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development  Read more...

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From practical methods and pragmatic takeaways across the wide spectrum of game development, to more thoughtful future-thinking topics, this book is a wonderful entry point into the burgeoning field Read more...

 
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