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Games user research

Author: Anders Drachen; Pejman Mirza-Babaei; Lennart E Nacke
Publisher: Oxford Oxford University Press 2018
Edition/Format:   Print book : EnglishView all editions and formats
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Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development  Read more...

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Document Type: Book
All Authors / Contributors: Anders Drachen; Pejman Mirza-Babaei; Lennart E Nacke
ISBN: 9780198794844 0198794843
OCLC Number: 1113290252
Description: 524 p. ill.
Contents: 1: Anders Drachen, Pejman Mirza-Babaei, and Lennart Nacke: Introduction to Games User Research2: Veronica Zammitto: Games User Research as part of the Development Process in the Game Industry: Challenges and Best Practices3: David Tisserand: It's All About Process4: Ian Livingston: Post-launch in Game User Research5: Graham McAllister: User experience maturity levels: Evaluating and improving Game User Research practices6: Sebastian Long: Designing A Games User Research Lab From Scratch7: Michael C. Medlock: An Overview of GUR Methods8: Graham McAllister and Sebastian Long: A Framework for Player Research9: Florian Bruhlmann & Elisa D. Mekler: Surveys in Games User Research10: Steve Bromley: Interviewing Players11: Mirweis Sangin: Observing the Player Experience12: Tom Knoll: The Think Aloud Protocol13: Michael C. Medlock: The Rapid Iterative Test and Evaluation Method (RITE)14: Heather Desurvire and Dennis Wixon: Heuristic Uncovered for Game User Researchers and Game Designers15: Janne Paavilainen: Heuristic Evaluation of Playability: Examples from Social Games Research and Free-to-Play Heuristics16: Lennart Nacke: Introduction to Biometrics Measures for Game User Research17: Pierre Chalfoun, Jonathan Dankoff: Developing actionable biometric insights for production teams: case studies and key learnings18: Pejman Mirza-Babaei: Reporting User Research Findings to the Development Team19: Anders Drachen and Shawn Connor: Game Analytics for Game User Research20: Lysiane Charest: Punching Above Your Weight: How small studios can leverage data for an unfair advantage21: Pejman Mirza-Babaei and Thomas Galati: Affordable and Data-Driven User Research for Indie Studios22: Guillaume Louvel: Play as if you were home23: James Berg: Dissecting the Dragon: GUR for Dragon Age: Inquisition24: Julien Huguenin: Running User Tests with Limited Resources and Experience25: Johan Dorell and Bjoern Berg Marklund: Starting from Scratch: Pragmatic and Scalable Guidelines to Impactful Games User Research26: Steven Schirra and Brooke White: Strategies for Understanding and Researching Mobile Games in Context27: Kathrin Gerling, Conor Linehan and Regan Mandryk: Involving Players With Special Needs in Games User Research28: Nick Yee and Nicolas Ducheneaut: Gamer Motivation Profiling: Uses and Applications29: Johanna Pirker: Social Network Analysis in Games User Research30: Ben Lewis-Evans: A short guide to user testing for simulation sickness in Virtual Reality31: Anders Drachen, Pejman Mirza-Babaei, and Lennart Nacke: Front lines in Games User Research
Responsibility: Anders Drachen [edit.]; Pejman Mirza-Babaei [edit.]; Lennart E. Nacke [edit.].

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From practical methods and pragmatic takeaways across the wide spectrum of game development, to more thoughtful future-thinking topics, this book is a wonderful entry point into the burgeoning field Read more...

 
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