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Gameworld interfaces.

Author: Kristine Jørgensen
Publisher: Cambridge : The MIT Press 2014.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
Computer games usually take one of two approaches to presenting game information to players. A game might offer information naturalistically, as part of the game's imaginary universe; or it might augment the world of the game with overlays, symbols, and menus. In this book, Kristine Jørgensen investigates both kinds of gameworld interfaces. She shows that although the naturalistic approach may appear more integral  Read more...
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Document Type: Book
All Authors / Contributors: Kristine Jørgensen
ISBN: 9780262026864 0262026864
OCLC Number: 884953293
Description: 192 pages
Responsibility: Kristine Jørgensen.

Abstract:

An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds.  Read more...

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Gameworld Interfaces is a valuable, almost indispensable book, because of the daring take on the mediality of digital game it proposes.-Game Studies

 
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