Gaming in social, locative, and mobile media (eBook, 2014) []
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Gaming in social, locative, and mobile media

Gaming in social, locative, and mobile media

Author: Larissa Hjorth; Ingrid Richardson
Publisher: Basingstoke Palgrave Macmillan 2014
Edition/Format:   eBook : Document : EnglishView all editions and formats

Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games  Read more...

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Additional Physical Format: Druckausg.
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Larissa Hjorth; Ingrid Richardson
ISBN: 9781137301420 1137301422 9781137301437 1137301430
OCLC Number: 1074808414
Description: 1 online resource (VII, 180 Seiten) Illustrationen
Contents: 1. Introduction: Social, Locative, and Mobile Media Gaming PART I: MOBILE MEDIA GAMES 2. The Histories of Mobile Media and Mobile Gaming 3. Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming 4. Reconceptualising Casual Play PART II: LOCATIVE MEDIA AND GAMES 5. Ambient Play 6. Locating the Game: Location-based services (LBS) and Playful Visualities 7. Co-presence Cafe Cultures: Kakao, Games, and Camera Phone Sharing in Seoul, South Korea PART III: SOCIAL, LOCATIVE, AND MOBILE: NEW CARTOGRAPHIES OF GAMING AND PLAY 8. Social Media, Facebook games, and Fantasy Sport 9. Locating Home: Cross-generational Play and Co-presence 10. Games and Cultural Play 11. Beyond the Casual: Situating Ambient and Cultural Play
Responsibility: Larissa Hjorth ; Ingrid Richardson.


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