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Gaming technology : blurring real and virtual worlds

Author: Anthony J Rotolo
Publisher: San Diego, CA : ReferencePoint Press, Inc., [2019]
Series: World of video games.
Edition/Format:   Print book : Juvenile audience : EnglishView all editions and formats
Summary:
"Gaming Technology: Blurring Real and Virtual Worlds examines the history of gaming technology, explores how today's cutting-edge games work, and discusses the future advances of technology"--
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Genre/Form: History
Juvenile works
Juvenile literature
Additional Physical Format: Online version:
Rotolo, Anthony J., author.
Gaming technology
San Diego, CA : ReferencePoint Press, Inc., [2019]
(DLC) 2018051177
Material Type: Juvenile audience
Document Type: Book
All Authors / Contributors: Anthony J Rotolo
ISBN: 9781682825556 1682825558
OCLC Number: 1053611257
Description: 80 pages : color illustrations ; 24 cm.
Contents: Electric experiences --
Wide-open worlds --
Mobile millennium --
Reshaping reality.
Series Title: World of video games.
Responsibility: by Anthony J. Rotolo.

Abstract:

"Gaming Technology: Blurring Real and Virtual Worlds examines the history of gaming technology, explores how today's cutting-edge games work, and discusses the future advances of technology"--

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