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Getting gamers : the psychology of video games and their impact on the people who play them

Author: Jamie Madigan
Publisher: Lanham, Maryland : Rowman & Littlefield, [2019] ©2016
Edition/Format:   Print book : EnglishView all editions and formats
Summary:

A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they  Read more...

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Document Type: Book
All Authors / Contributors: Jamie Madigan
ISBN: 9781538121337 1538121336
OCLC Number: 1038249776
Language Note: In English.
Description: 299 pages ; 23 cm
Contents: Those who play. Why do perfectly normal people become raving lunatics online? --
Why do people cheat, hack, and peek at strategy guides? --
Why are fanboys and fangirls so ready for a fight? --
Why do we get nostalgic about good old games? --
Those who make. How do games get us to keep score and compete? --
How do games get us to grind, complete side quests, and chase achievements? --
How do developers keep us so excited about new loot? --
Those who sell. How do games make us feel immersed in imaginary worlds? --
Why do we go crazy for digital game sales? --
How do games and apps get you with in-game purchases? --
How do games keep players paying? --
How do games get players to market to each other? --
The games themselves. Do we shape our in-game avatars or do they shape us? --
Why do we like violent games so much? And should we be worried that we do? --
Do video games make you smarter?
Responsibility: Jamie Madigan.

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This is a smart, thorough, and funny journey into the world of video games. Madigan, a psychologist, takes a scholarly approach, incorporating notable studies from the past, such as Philip Zimbardo's Read more...

 
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