Global Esports : Transformation of Cultural Perceptions of Competitive Gaming. (eBook, 2021) [WorldCat.org]
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Global Esports : Transformation of Cultural Perceptions of Competitive Gaming.

Autore: Dal Yong Jin
Pubblicazione: New York : Bloomsbury Academic & Professional, 2021.
Edizione/Formato:   eBook : Document : IngleseVedi tutte le edizioni e i formati
Sommario:
"Global eSports explores the recent surge of eSports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing eSports, the contributors analyze the rapid growth of eSports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why eSports has become a global phenomenon. From games such as Spacewar to  Per saperne di più…
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Dettagli

Genere/formato: Electronic books
Informazioni aggiuntive sul formato: Print version:
Jin, Dal Yong
Global Esports
New York : Bloomsbury Academic & Professional,c2021
Tipo materiale: Document, Risorsa internet
Tipo documento Risorsa Internet, Computer file
Tutti gli autori / Collaboratori: Dal Yong Jin
ISBN: 1501368753 9781501368752 9781501368769 1501368761
Numero OCLC: 1236260969
Note: Description based upon print version of record.
Descrizione: 1 online resource (345 p.)
Contenuti: Introduction / Dal Yong Jin (Simon Fraser University, Canada) --
Part I: Institutionalization, Legitimization, and eSports --
Chapter 1. Are eSports only for 'youth'? How parental and educational institutionalization of eSports blur the generational lines of video game culture / Dan Padua (Queensland University of Technology, Australia) --
Chapter 2. Sports versus eSports --
A Comparison of Industry Size, Viewer Friendliness, and Competitiveness / William Campbell, Amanda Goss, Kyle Trottier and Mark Claypool (Worcester Polytechnic Institute, USA) --
Chapter 3. A Comparative Analysis of the Early Institutionalization of Traditional Sports and E-sports / Rory K Summerley (Falmouth University, UK) --
Chapter 4. eSports: A Chinese sport? / Milan Ismangil and Anthony Fung (Chinese University of Hong Kong) --
Part II. Money, Power, and Network --
Chapter 5. The Business Model Network of eSports: The Convergence of Overwatch / Tobias M. Scholz (University of Siegen, Germany) --
Chapter 6. Data and e-sport's attention economy / Ben Egliston (University of Sydney, Australia) --
Chapter 7. Ancient Stirrings: Approaching Magic: The Gathering's eSports Turn / Thiago Falcô (Universidade Federal do Maranhô, Brazil) --
Chapter 8. Counting clicks: Gameplay metrics, power and the body politics of competitive videogames / Tom Brock (Manchester Metropolitan University, UK) --
Chapter 9. 'Hack the Planet': Or, the Political Economy of Overwatch League / William Clyde Partin III (University of North Carolina at Chapel Hill, USA) Part III. Media and eSports --
Chapter 10. Orienting eSports: Locating the perceptual and cultural work of shoutcasters / Max Renner and Dr. Nicholas Taylor (North Carolina State University, USA) --
Chapter 11. Convergence of Gaming and Media: Music and eSports Yaewon Jin & Tae-Jin Yoon (Yonsei University, Korea) --
Chapter 12. Perceptions towards esports in mainstream English-language news media David Cumming (The University of Melbourne, Australia) --
Chapter 13 Transformation of Cultural Perceptions of Competitive Gaming: The Emergence of Three Unconventional Prospects in Global eSports Dal Yong Jin (Simon Fraser University, Canada) --
Part IV. Culture and Collegial eSports --
Chapter 14. The Emergence of College eSports in North America / Nyle Sky Kauweloa (University of Hawaii, USA) --
Chapter 15. Framing eSports in Chinese university campuses / Paul Martin and Dr Wei Song (University of Nottingham Ningbo China) --
Chapter 16. eSports Players: Gender-A Balance Between Community and Competition / Ying-Ying Law (Staffordshire University, UK) --
Chapter 17. Esports Transmediality: The Case Overwatch / Raine Koskimaa, Tanja Vl̃isalo, Maria Ruotsalainen, Veli-Matti Karhulahti, (University of Jyvaskyla, Finland) --
Index

Sinossi:

"Global eSports explores the recent surge of eSports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing eSports, the contributors analyze the rapid growth of eSports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why eSports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch , a key theme, distinguishing this collection from others, is a potential shift of eSports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy eSports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global eSports culture."--

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This is a fantastic, much needed collection exploring the world of esports. Its focus on everything from economics and infrastructures to global cultures of competition and spectatorship make it an Per saperne di più…

 
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