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Go nation : Chinese masculinities and the game of weiqi in China

Author: Marc L Moskowitz
Publisher: Berkeley : University of California Press, 2013.
Series: Asia: local studies/global themes, 28.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
4e de couverture : Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. In Imperial times it was seen as a tool to seek  Read more...
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Document Type: Book
All Authors / Contributors: Marc L Moskowitz
ISBN: 0520276310 0520276329 9780520276314 9780520276321
OCLC Number: 995610075
Notes: Chapter 1. Introduction. Chapter 2. Multiple Metaphors and Mystical Imaginaries : A Cultural History of Weiqi. Chapter 3. Nation, Race, and Man. Chapter 4. Becoming Men : Children's Training in Contemporary China. Chapter 5. A Certain Man : University Students, Amateurs, and Professionals. Chapter 6. Retirement and Constructions of Masculinity Among Working Class Weiqi Players. Chapter 7. Conclusion : Looking Forward to a Bygone Age.
Description: xxii, 184 pages : illustrations ; 24 cm
Contents: Preface Fieldwork Notes on Terminology Acknowledgements Chapter 1. Introduction The Game of Weiqi New Technologies The Ranking System Gender Coding and the Naturalization of Difference Weiqi Women Ambiguous Identities and Taiwan's Women's Team Constructing Masculinities and the Weiqi Sphere Chapter 2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of Weiqi The Rules Weiqi in Comparison with Chess Religious Mysticism and Historical Teleologies From Stigma to Status Weiqi's War Imagery Chapter 3. Nation, Race, and Man The Scholar and the Warrior Chinese Masculinities: Individual Formation and Nationalist Discourses Anti-Japanese Sentiments as Nation Building Japan's Weiqi Legacy Mastering East Asia: National Rivalries and International Competitions Conceptualizing Nations, Rethinking Play An Unexpected Nostalgia for the Japanese Era Chapter 4. Becoming Men: Children's Training in Contemporary China Weiqi Teachers and the Confucian Ideal Modernizing Influences--Weiqi Schools as Corporate Structures The Students Weiqi as a Disciplinary Mechanism Weiqi as Sport--Beyond the Cartesian Divide Disciplining Parents Chapter 5. A Certain Man: University Students, Amateurs, and Professionals Class Consciousness and Relentless Competition Suzhi Weiqi's Suzhi Discourse The Peking University Weiqi Team, Ranks, and the Amateur/Professional Divide Professional Training Facing the Future Chapter 6. Retirement and Constructions of Masculinity Among Working Class Weiqi Players First Contact Retirement Park Culture Kibitzing as a Social Ideal Lived Histories Masculinity Among the Working Class at the Park Chapter 7. Conclusion: Looking Forward to a Bygone Age Glossary of Terms Citations Index
Series Title: Asia: local studies/global themes, 28.
Responsibility: Marc L. Moskowitz.

Abstract:

Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records  Read more...

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"Moskowitz advances our understanding of the key roles that sports play in gendering societies in Asia ... this book is Invaluable." -- Yunxiang Gao Signs

 
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