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GPU pro 360 : guide to image space

Author: Wolfgang F Engel
Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2019]
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering image space in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The 15 articles by leading programmers contained in this volume focus on the poweer and convenience of working in screen space--
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Genre/Form: Electronic books
Additional Physical Format: Print version:
GPU pro 360
(DLC) 2018020104
(OCoLC)1035312092
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Wolfgang F Engel
ISBN: 9781351052207 1351052209 9781351052221 1351052225
OCLC Number: 1103917853
Notes: "An A K Peters Book"
Description: 1 online resource (xiii, 217 pages)
Contents: Image space --
"Anisotropic kuwahara filtering --
On the GPU" --
"Edge anti-aliasing by post-processing" --
"Environment mapping with Floyd-Steinberg halftoning" --
"Hierarchical item buffers for granular occlusion culling" --
"Realistic depth of field in postproduction" --
"Real-time screen space cloud lighting" --
"Screen-space subsurface scattering" --
Image space --
"The skylanders SWAP force --
Depth-of-field shader" --
Simulating partial occlusion --
Second-depth antialiasing --
Practical framebuffer compression --
"Coherence-enhancing filtering on the GPU" --
Image space --
Screen-space grass --
"Screen-space deformable meshes via CSG with per-pixel linked lists" --
Bokeh effects on the SPU.
Responsibility: edited by Wolfgang Engel.

Abstract:

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering image space in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The 15 articles by leading programmers contained in this volume focus on the poweer and convenience of working in screen space--

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