GPU Pro 5 : advanced rendering techniques (Book, 2014) [WorldCat.org]
skip to content
GPU Pro 5 : advanced rendering techniques Preview this item
ClosePreview this item
Checking...

GPU Pro 5 : advanced rendering techniques

Author: Wolfgang F Engel
Publisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2014]
Series: GPU Pro: advanced rendering techniques
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
"In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Document Type: Book
All Authors / Contributors: Wolfgang F Engel
ISBN: 9781482208634 1482208636
OCLC Number: 871199816
Notes: "An AK Peters book."
Description: xvii, 503 pages ; 25 cm.
Contents: 1. Rendering / Carsten Dachsbacher --
2. Lighting and shading / Michal Valient --
3. Image space / Christopher Oat --
4. Mobile devices / Marius Bjørge --
5. 3D engine design / Wessam Bahnassi --
6. Compute / Wolfgang Engel.
Series Title: GPU Pro: advanced rendering techniques
Other Titles: GPU Pro five
Responsibility: edited by Wolfgang Engel.

Abstract:

"In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.

Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of quaternions, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods.

In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book's CRC Press web page."--pub. desc.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.