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Handbook of Computer Animation

Author: John Vince
Publisher: London : Springer London, 2003.
Series: Springer professional computing.
Edition/Format:   eBook : Bibliographic data : English : 1View all editions and formats
Summary:
One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in  Read more...
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Details

Genre/Form: Electronic books
Additional Physical Format: Printed edition:
Material Type: Bibliographic data, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: John Vince
ISBN: 9781447100911 1447100913 9781447111061 1447111060
OCLC Number: 840276895
Description: 1 online resource (XIII, 244 pages)
Contents: 1 Computer and Video Game Design Issues --
2 Evolutionary Algorithms in Modeling and Animation --
3 Shooting Live Action for Combination with Computer Animation --
4 Elements of Digital Effects --
5 Cubic Polynomial Curves and Surfaces --
6 Smooth Surface Representation over Irregular Meshes --
7 Rendering and Shading.
Series Title: Springer professional computing.
Responsibility: edited by John Vince.

Abstract:

Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing.  Read more...

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