Handbook of virtual environments : design, implementation, and applications. (Book, 2017) [WorldCat.org]
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Handbook of virtual environments : design, implementation, and applications.

Author: Kelly S Hale; Kay M Stanney
Publisher: Boca Raton : CRC Press, 2017.
Series: Human factors and ergonomics.
Edition/Format:   Print book : English : Second editionView all editions and formats
Summary:
This work presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications.
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Document Type: Book
All Authors / Contributors: Kelly S Hale; Kay M Stanney
ISBN: 9781138074637 1138074632
OCLC Number: 1042865498
Notes: Previous edition: Mahwah: Lawrence Erlbaum Associates, 2002.
Target Audience: Specialized.
Description: xxix, 1418 pages : illustrations (black and white) ; 26 cm
Contents: Virtual Environments in the 21st Century, Kay M. Stanney, Kelly S. Hale, and Michael ZydaVirtual Environments Standards and Terminology, Richard A. Blade and Mary Lou PadgettVision and Virtual Environments, David R. Badcock, Stephen Palmisano and James G. MayVirtual Auditory Displays, Michael Vorlander and Barbara Shinn-CunninghamDynamic Haptic Interaction with Video, Nuray Dindar, A. Murat Tekalp, and Cagatay BasdoganOlfactory Interfaces, David L. Jones, Sara Dechmerowski, Razia Oden, Valerie Lugo, Jingjing Wang-Costello, William PikeThe Perception of Body Motion, Ben D. Lawson, Bernhard E. RieckeEye Tracking in Virtual Environments, Xuezhong Wang, Brent WinslowGesture Recognition, Matthew TurkAvatar Control in Virtual Environments, James Templeman, Robert Page, Patricia DenbrookVirtual Environment Models, G. Drew KesslerPrinciples for Designing Effective 3D Interaction Techniques, Ryan P. McMahan, Regis Kopper, and Doug A. BowmanTechnological Considerations in the Design of Multisensory Virtual Environments: How Real Does it Need to Be? Brian D. Simpson, Jeffrey L. Cowgill, Robert H. Gilkey, and Janet M. WeisenbergerEmbodied Autonomous Agents, Andrew Feng, Ari Shapiro, Margaux Lhommet, and Stacy MarsellaStructured Development of Virtual Environments, Richard M. Eastgate, John R. Wilson, and Mirabelle D'CruzCognitive Aspects of Virtual Environment Design, Allen Munro, Jim Patrey, Elizabeth Sheldon Biddle, Meredith CarrollMultimodal Interaction Modeling, George V. Popescu, Helmuth Trefftz and Grigore C. BurdeaIllusory Self-motion in Virtual Environments, Lawrence J. Hettinger, Tarah Schmidt, David L. Jones, Behrang Keshavarz, Rudolph P. Darken, Barry PetersonTechnology Management and User Acceptance of Virtual Environment Technology, David GrossVirtual Environments and Product Liability, Robert S. Kennedy, Robert C. Kennedy, Kristyne E. Kennedy, Christine Wasula, Kathleen M. BartlettDirect Effects of Virtual Environments on Users, Erik Viirre, BJ Price, and Bradley ChaseMotion Sickness Symptomatology and Origins, Ben D. LawsonMotion Sickness Scaling, Ben D. LawsonAdapting to Virtual Environments, Robert B. Welch, Betty J. MohlerVisually-Induced Motion Sickness: Causes, Characteristics, and Countermeasures, Behrang Keshavarz, Heiko Hecht, and Ben D. LawsonThe Social Impact of Virtual Environments, Sandra L. CalvertUsability Engineering of Virtual Environments, Joseph L. GabbardHuman Performance Measurement in Virtual Environments, James P. Bliss, Alexandra Proaps and Eric T. ChanceyConducting Training Transfer Studies in Virtual Environments, Roberto Champney, Meredith Carroll, Glen Surpris, and Joseph V. CohnVirtual Environment Usage Protocols, Kay M. Stanney, Robert S. Kennedy,and Kelly S. HaleMeasurement of Visual Aftereffects Following Virtual Environment Exposure: Implications for Minimally Invasive Surgery, John P. Wann, Alan D. White, Richard M. Wilkie, Peter R. Culmer, J. Peter A. Lodge, MD & Mark Mon-WilliamsProprioceptive Adaptation and Aftereffects Paul DiZio, James R. Lackner, and Roberto K. ChampneyBeyond Presence: How Holistic Experience Drives Training and Education, Dustin Chertoff, Sae SchatzAugmented Cognition for Virtual Environment Evaluation, Kelly Hale, Kay Stanney, Dylan Schmorrow, Lee SciariniApplications of Virtual Environments: An Overview, Robert J. Stone, Frank P. HanniganThe Use of Virtual Worlds in the Military Services as part of a Blended Learning Strategy Maxwell, D., Griffith, T. and Finkelstein, N.Team Training in Virtual Environments: A Dual Approach, Tripp Driskell, Eduardo Salas, William B. VesseyVisual Perceptual Skills Training in Virtual Environments, Matthew Johnston, Meredith Carroll, Kelly HaleVirtual environments as a tool for conceptual learning Lindgren, R., Moshell, J. M., & Hughes, C. EApplications of Virtual Environments in Experiential, STEM, and Health Science Education, Angelos Barmpoutis, Benjamin DeVane, James C. OliverioDesign and Development of 3D-interactive Environments for Special Educational Needs, Sue Cobb, Tessa Hawkins, Laura Millen and John R. WilsonVirtual Environment-Assisted Teleoperation, Abderrahmane Kheddar, Ryad Chellali,and Philippe CoiffetEvolving Human-Robot Communication through VE-based Research and Development, Stephanie Lackey, Daniel Barber, Lauren Reinerman-Jones, Eric Ortiz, and Joseph R. FanfarelliClinical Ritual Reality, Albert "Skip" Rizzo, Belinda Lange, Sebastian KoenigModeling and Simulation for Cultural Training: Past, Present, and Future Challenges, Kathleen Bartlett, Denise Nicholson, Margaret Nolan, and Brenna Kelly Immersive Visualization for the Geological Sciences, William R. Sherman, Gary L. Kinsland, Christoph W. Borst, Eric Whiting, Jurgen P. Schulze, Philip Weber, Albert Y.M. Lin, Aashish Chaudhary, Simon Su, Daniel S. ComingInformation Visualization in Virtual Environments: Tradeoffs and Guidelines, Nicholas F. Polys Entertainment Applications of Virtual Environments, Adams Greenwood-Ericksen, Robert C. Kennedy, Shawn Stafford Virtual Environments: History and Profession, Richard A. Blade, Mary Lou Padgett, Mark Billinghurst and Robert W. Lindeman
Series Title: Human factors and ergonomics.

Abstract:

This work presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications.

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"A key attraction of this text is the diversity of chapter offerings that span a range of successful research and applications in academia, industry, defense, medicine, and education. A second aspect Read more...

 
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