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HCI International 2013-- Posters' extended abstracts : International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings. Part II

Author: Constantine Stephanidis
Publisher: Berlin ; New York : Springer, ©2013.
Series: Communications in computer and information science, 374.
Edition/Format:   eBook : Document : Conference publication : EnglishView all editions and formats
Summary:
This is the second of a two-volume set (CCIS 373 and CCIS 374) that constitutes the extended abstracts of the posters presented during the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA, in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and  Read more...
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Genre/Form: Electronic books
Ebook
Conference papers and proceedings
Congress
Congresses
Additional Physical Format: Printed edition:
Material Type: Conference publication, Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Constantine Stephanidis
ISBN: 9783642394768 3642394760
OCLC Number: 850421050
Notes: International conference proceedings.
Includes author index.
Description: 1 online resource.
Contents: Learning and Education. Interactive Screening for Learning Difficulties: Analyzing Visual Patterns of Reading Arabic Scripts with Eye Tracking --
Android vs. iOS Interaction Design Study for a Student Multiplatform App --
Designing Educational Interfaces for Saudi Students --
Facebook an Open Education Platform: Exploring Its Educational Uses --
Constructing an Embodied Interaction for Concept Mapping --
My iPad: A New Learning Tool for Classrooms --
Use of Assistive Technology Resources for Low Vision Students --
Intelligent Student-Bot for an Interactive Question and Answer User Interface --
The Site-Specific Learning Model on Mobile Phones Using Zeigarnik Effect --
How Genders Differ in Taiwanese College Students' Multiple Intelligences and English Learning --
Mapping Peace Ideas around the Table --
Exploring the Impact of School Culture on School's Internet Safety Policy Development --
Choosing and Using a Common Book in an Undergraduate Research Experience --
Impression Management Support System for Teachers in Computer-Mediated Communication --
Terminal Tablet as Electric Textbooks for Nursing Practicum --
Interaction in Distance Education: Student, Teaching Material, Information Technology and Communication --
English for Specific Purposes via Distance Learning: Opportunities for Academic and Professional Qualification --
Digital Badges: Signposts and Claims of Achievement --
Preliminary Design of a Network Protocol Learning Tool Based on the Comprehension of High School Students: Design by an Empirical Study Using a Simple Mind Map --
Implementation of a Learning Style by E-Textbook Contents Reduction Processing --
Using the Learning Management System for Encouraging Self-reflection on Expressive Actions in Higher Education --
The Impact of System Interactions on Motivation and Performance in a Game-Based Learning Environment --
Pilot Study of an Educational Turn-Based Online Game for Formative Assessment in E-Learning Environment --
The Development of Interactive Book Apps to Teach Young Children Mathematical Concepts --
Educational Character Recognition System Implementing an Interactive Visualization of Multi-dimensional Distribution. Health and Medicine. Persuasive Features in a Web-Based System for Weight-Loss Team Competition --
Developing an Interactive Game System for Upper Limb Stroke Rehabilitation --
A Sensor Glove System for Rehabilitation in Instrumental Activities of Daily Living --
Apps for Rapid Epidemiological Analysis (AREA) --
Medical Modeling and Simulation Based Training Return on Investment Decision Model --
Dense Array, Low Field Magnetic Resonance Imaging Devices for Combat Casualty Care --
An App a Day Keeps the Doctor ... Informed: User Evaluation of a Patient Mobile Health Application and Clinician Dashboard --
Segmenting Instrumented Activities of Daily Living (IADL) Using Kinematic and Sensor Technology for the Assessment of Limb Apraxia --
Supporting User's Continued Effort for Health by Estimating Mental Loads of Actions --
A Support System for Healthy Eating Habits: Optimization of Recipe Retrieval --
Wearable Health Monitoring System --
Analysis on Drug Dosage Form Name Based on N-gram Technique and Network Analysis --
Integrating Potential Users Into the Development of a Medical Wrist Watch in Four Steps --
Factors Affecting Physician-Patient Communication in the Medical Exam Room --
Mobile Technologies and Its Advantages with Promoting Healthy Habits amongst Children --
Drug Name Similarity Index for Sound-Alikeness --
AR Dental Surgical Simulator Using Haptic Feedback --
Combining a Tablet and an Electronic Stethoscope to Create a New Interaction Paradigm for Teaching Cardiac Auscultation --
Status and Problems of Computer-Aided Surgery in Japan --
Information for Supporting IBD Patients in Daily Life --
The Use of Natural Interaction to Enrich the User Experience in Telemedicine Systems --
Healthcare System Focusing on Emotional Aspect Using Augmented Reality: Control Breathing Application in Relaxation Service --
mERlin: Development of an Emergency Department Tracking System --
VR Tool for Interaction with the Abdomen Anatomy. Media, Art and Culture. Giving Form to the Voices of Lay-Citizens: Monumental-IT, an Intelligent, Robotic, Civic Monument --
To Decipher the Capital's Cultural Image Based on the New Generations' Perspectives on Action Figure Design --
A Museum Guide Application for Deployment on User-Owned Mobile Devices --
Quantitative Analysis of Artists' Characteristic Styles through Biologically-Motivated Image Processing Techniques: Uncovering a Mentor to Johannes Vermeer --
New Service Design for Female-Twenties with Movie Enjoyment --
A Hierarchy of Needs for Developing Interactive Artworks, Systems and Products --
Digital Media Art Applying Physical Game Technology Using Gesture Recognition --
A Media Art Study Using Multi-Sensory Elements --
An Augmented Tourist Guide of a World Heritage City --
Interactive Art in the Age of Digital Reproduction --
Sequential Art in Real-Time 3D Applications. Transport. OnRoute: A Mobile Context-Aware Public Transportation Planning Application --
Pilot's Interaction with a Glass Cockpit Navigation System --
Road Accident Auto-dialer via Pressure Sensor --
Developing Visualisation Techniques of Tasks in Air Traffic Control Work --
Seamless Mobility: Individual Mobility Profiles for a Better Usability of Shared Vehicles --
Influence of Repeated Experience on Unsignalized Intersection Crossing Behavior of Drivers without Right-of-Way --
Diagnostic System Simulator of Honker Vehicle --
Developing a User Interface Design of ATM Systems --
Discomfort in Automated Driving --
The Disco-Scale --
Sequence of Visual Behavior during Parking --
Simulation for Pilot's Capability of Target-Pointing Operation. Web and Social Media. Increased Community Engagement via Map Based Website Modules/Plugins --
Social Networking Using Mobile Devices --
When Does "Facebooking" Make Us Avoid Risks? The Effect of Social Networking Orientation on Risk Preference --
Reflection on Reflection: Daily Review of Lifelog Photos and the Usability of Wearable Digital Camera --
Balloting: Speeding Up the Voting Process --
Adaptive Voting Algorithms for Group and Social Recommender Systems --
Designing a Voting Mechanism in the GroupFun Music Recommender System --
Design of a Web-Based Voting Application --
Network Propagation --
Chance or Design? --
Applying Facebook as a Management Method for the Teaching Platform to Develop Product Design --
Film as the Future Information System --
Multi-dimensional Aesthetics Mining for Social Photo Recommendation --
Aisthésis of Communication Visualization through Twitter --
A Study on Intention Network Modeling Based on User's Interest Web-Page. Information Search and Retrieval. A HCI-AI Tool for Astronomy --
The Importance of Choice Design for Low Literate User Experience --
Performance Analysis of Naïve Bayesian Methods for Paragraph Level Text Classification in the Kannada Language --
Making It Everyone's Finna --
Cross-Sector Collaboration and User Experience Design in a Digital Library --
Exploring Technical Documents: A Prototype Study --
Improved Keyword Extraction by Separation into Multiple Document Sets According to Time Series --
Scrolling or Paging: The Impact of Interaction Style on the Search Result Page of Mobile Commerce Website --
A Personal Document Network Building System for Digital Document Searches --
Natural User Interface for Information Retrieval. Work, Collaboration and Creativity. Integrating Production Workers into User Interface Design for Diagnosis Devices in Automotive Production Environments: Field Experiences and Lessons Learned --
Improve of Business Intelligence Usage in Brazilian Chemical Industry in Global Crisis of 2008, 2009 and 2010 --
Service-Learning Model of Cultural and Creative Talent Cultivation for the Bamboo Industry Cluster --
New Perspectives on Interactivity in Project Management Tools --
Personal Risk Management --
Application of SMART Criteria in Planning Improvements to the Operating Conditions of Machinery --
The Effects of Online Multiuser Virtual Environments on Creative Motivation in Collaborative Design Studios --
Studying Distributed Collaborations Using the Resource Allocation Negotiation Task (RANT) --
TeamNETS: Scaled World Simulation for Distributed Cyber Teams --
Application of Fuzzy Index to Qualitative and Quantitative Evaluation of the Quality Level of Working Conditions --
A Method of Team Communication Analysis Based on a Team Cognition Model and Task Analysis --
Methodology of Facility Automation Based on Audiovisual Analysis and Space-Time Structuring of Situation in Meeting Room. Text and Storytelling. How to Diagram a Dramatic Story --
Narratarium: An Immersive Storytelling Environment --
An Exploration of Figures and Text in Visual Narration: Visual Flow and Preference Factors --
Computer-Based Character Creation in Storytelling: Prototyping and Testing of Random Character Creator --
Genre Visualization Based on Words Used in Text --
An Analysis of Composing Multiple Fictional Stories and Its Future Possibility --
Something Is Wrong with Us. Agents, Avatars and Robots. An Investigation of Multimodal Metaphors in E-Book Assessment Interfaces --
Estimation of User's State during a Dialog Turn with Sequential Multi-modal Features --
Your Own Facial Parameter Generation for a 3D Avatar Interface Using an MRI Medical Image --
A Computational Model of Graded Cueing: Robots Encouraging Behavior Change --
Developing a Human Figured Agent Interacting to Architectural Context for the Advanced Simulation of Human Behavior in the Built Environment --
Automating the Mentor in a Serious Game: A Discourse Analysis Using Finite State Machines --
Reasoning, Planning, and Goal Seeking for Small Combat Unit Modeling and Simulation --
Dialog Systems and Their Inputs --
A Dress Coordination Robot System Which Can Improve User's Ability by a Dialogue Robot --
Specification of Daily-Life Objects Places for "Tidy-Up" Robotic Service --
Safe Physical Human-Robot Interaction through Sensorless External Force Estimation for Industrial Robots --
The Geminoid Reality --
Remote Controller for Regression Test in the Robot Framework. Smart Environments. Participate: Pervasive Computing for Environmental Campaigns --
Changing Interactions to Reduce Energy Consumption: Specification of a Context-Aware System Centered on the Home Occupants' Concerns --
Designing of Face Image Processing Technique for Sorting Out Japanese Raccoons Form Raccoons --
Infoscope: A Mobile Device Supporting Exploratory and Playful Knowledge Discovery in Physical Environments --
Spot-Light: Multimodal Projection Mapping on Food --
A Study of Properties and Services of a Smart Home for the Elderly --
A Novel Layer-Scanning Method for Improving Real-Time People Counting --
iEat: An Interactive Table for Restaurant Customers' Experience Enhancement --
My Mirror- A Tool to Support Self-awareness --
Relationship Analysis between the Child's Behaviors Patterns and Sense of Anxiety --
Designing a Technology-Augmented School Desk for the Future Classroom --
Automatic GUI Generation for Home Electric Appliances by Remote Controller on Ad-Hoc Wireless Communication --
CLIM: An Interactive Tabletop for Landscape Modeling. Virtual and Mixed Environments. CamouLED: Real-Time Generation of Pixel Pattern for Camouflage --
Cloth Handling in Virtual Space --
The Role of Spatial Immersion for Tasks Based on the Use of Egocentric Frames of Reference --
What Does the HUD Tell Us?: The Heads Up Display --
Interactive Stereoscopic Authoring in MR-Based Pre-visualization for 3D Filmmaking --
Using Game Technology to Develop Snowboard Training Simulator --
Collision Avoidance Affected by Walker's Head Direction in a Virtual Environment. Security and Privacy. The Problem of Implicature in "Do Not Track" Choice Design --
SpeechProtector: A Speech Protection System for Preventing Reporting Bias --
Secure and Usable PIN-Entry Method with Shoulder-Surfing Resistance --
Optimized Anonymity for Intergenerational Communication Based on the Concept of Crowdsourcing --
Laptop Security and Data Protection with Intel® Anti-Theft Service --
Cyber Trust and Suspicion: A Human-Centric Approach.
Series Title: Communications in computer and information science, 374.
Responsibility: Constantine Stephanidis (ed.).

Abstract:

This is the second of a two-volume set (CCIS 373 and CCIS 374) that constitutes the extended abstracts of the posters presented during the 15th International Conference on Human-Computer Interaction,  Read more...

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