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Heritage and archaeology in the DigitalAge : acquisition, curation, and dissemination of spatial cultural heritage data

Author: Matthew L Vincent; Víctor Manuel López-Menchero Bendicho; Marinos Ioannides; Thomas E Levy
Publisher: Cham : Springer, 2017.
Series: Quantitative methods in the humanities and social sciences.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
This book examines how computer-based programs can be used to acquire 'big' digital cultural heritage data, curate, and disseminate it over the Internet and in 3D visualization platforms with the ultimate goal of creating long-lasting "digital heritage repositories.' The organization of the book reflects the essence of new technologies applied to cultural heritage and archaeology. Each of these stages bring their  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Vincent, Matthew L.
Heritage and Archaeology in the DigitalAge : Acquisition, Curation, and Dissemination of Spatial Cultural Heritage Data.
Cham : Springer International Publishing, ©2017
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Matthew L Vincent; Víctor Manuel López-Menchero Bendicho; Marinos Ioannides; Thomas E Levy
ISBN: 9783319653709 3319653709
OCLC Number: 1012343204
Notes: Limits of Traditional Knowledge Organization Strategies for Data Aggregation.
Includes indexes.
Description: 1 online resource (209 pages)
Contents: Introduction; Acquisition; Curation; Dissemination; Summary; Contents; Contributors; Data Acquisition for 3D Geometric Recording: State of the Art and Recent Innovations; Introduction; Acquisition Methods for Cultural Heritage; Traditional and Conventional Methods; Active Methods; Laser Scanning; Structured Light Scanning; Range Cameras; Photometric Stereo; Passive Methods: Image-Based-Methods; Studio Image Acquisition; Uncontrolled Environment Image Acquisition; Big Data Sets of Unordered Images; Video Frames Extraction; Conventional Close-Range Photogrammetry. Multi-view Image RecordingImage Network Geometry; Image Configuration Settings; Planning of a Geometric Documentation Project; Why Is It Essential?; Concluding Remarks; References; Holistic Approaches to the Comprehensive Management of Rock Art in the Digital Age; Introduction; Documentation as Key Point of Research; Previous Documentation Jobs; Documenting Landscape and Surroundings; Documenting Landscape and Surroundings; Conservation: Digital Preservation of Records and Databases; Dissemination: New Technologies in the Presentation and Interpretation Techniques; Conclusions. The WAVEcam: A Laboratory Platform for Automated XRF AnalysisWAVEcam Methodological Approach; ARtifact: A Data Storage and Visualization Tool; Conclusions; References; TerraWatchers, Crowdsourcing, and At-Risk World Heritage in the Middle East; Introduction; Crowdsourcing: What Is It?; The TerraWatchers Web Application; The ASOR CHI TerraWatchers Project; Discussion of Results; Conclusion; References; Crowdsourced Data for Cultural Heritage; Introduction; Crowdsourcing; Nichesourcing; The Rekrei Platform; Community Engagement; VR Museum; Virtual Versus Physical. Other Crowdsourcing ProjectsHeritage Together; MicroPasts; Conclusion; References; Cultural Heritage Data Management: The Role of Formal Ontology and CIDOC CRM; Introduction; Cultural Heritage as #x80;#x9C;Domain, #x80;#x9D; the Nature of Its Data, the Potential for Harmonization; Sources of Data Heterogeneity: Accidental and Necessary; Classical Knowledge Organization: Traditional Solutions to Data Heterogeneity for Data Aggregation; Traditional Knowledge Organization Systems; Protocols; Controlled Vocabulary; Taxonomy; Thesauri; Metadata and Data Schemas.
Series Title: Quantitative methods in the humanities and social sciences.
Responsibility: Matthew L. Vincent, Víctor Manuel López-Menchero Bendicho, Marinos Ioannides, Thomas E. Levy, editors.

Abstract:

This book examines how computer-based programs can be used to acquire 'big' digital cultural heritage data, curate, and disseminate it over the Internet and in 3D visualization platforms with the ultimate goal of creating long-lasting "digital heritage repositories.' The organization of the book reflects the essence of new technologies applied to cultural heritage and archaeology. Each of these stages bring their own challenges and considerations that need to be dealt with. The authors in each section present case studies and overviews of how each of these aspects might be dealt with. While technology is rapidly changing, the principles laid out in these chapters should serve as a guide for many years to come. The influence of the digital world on archaeology and cultural heritage will continue to shape these disciplines as advances in these technologies facilitate new lines of research. The book is divided into three sections covering acquisition, curation, and dissemination (the major life cycles of cultural heritage data). Acquisition is one of the fundamental challenges for practitioners in heritage and archaeology, and the chapters in this section provide a template that highlights the principles for present and future work that will provide sustainable models for digital documentation. Following acquisition, the next section highlights how equally important curation is as the future of digital documentation depends on it. Preservation of digital data requires preservation that can guarantee a future for generations to come. The final section focuses on dissemination as it is what pushes the data beyond the shelves of storage and allows the public to experience the past through these new technologies, but also opens new lines of investigation by giving access to these data to researchers around the globe. Digital technology promises significant changes in how we approach social sciences, cultural heritage, and archaeology. However, researchers must consider not only the acquisition and curation, but also the dissemination of these data to their colleagues and the public. Throughout the book, many of the authors have highlighted the usefulness of Structure from Motion (SfM) work for cultural heritage documentation; others the utility and excitement of crowdsourcing as a 'citizen scientist' tool to engage not only trained students and researchers, but also the public in the cyber-archaeology endeavor. Both innovative tools facilitate the curation of digital cultural heritage and its dissemination. Together with all the chapters in this volume, the authors will help archaeologists, researchers interested in the digital humanities and scholars who focus on digital cultural heritage to assess where the field is and where it is going.--

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