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How people learn : designing effective training to improve employee performance

Author: Nick Shackleton-Jones
Publisher: London, United Kingdom ; New York, NY : Kogan Page Limited, [2019] ©2019
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:

Design training and educational programmes to improve learning, engagement, skills development and performance.

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Genre/Form: Electronic books
Additional Physical Format: Print version:
SHACKLETON-JONES, NICK.
HOW PEOPLE LEARN.
[Place of publication not identified], KOGAN PAGE, 2019
(OCoLC)1048443478
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Nick Shackleton-Jones
ISBN: 9780749484712 0749484713
OCLC Number: 1098213554
Notes: Includes index.
Description: 1 online resource.
Contents: <Ul style='padding-top:0;padding-left:0;list-style:none;'><li><ul style='padding-top:0;list-style:none;'><li>Chapter --
00: Introduction: Everything you know about learning is wrong;</li><li>Chapter --
01: Where's my robot? Or 'what AI taught us about learning';</li><li>Chapter --
02: How we learn: The affective context model;</li><li>Chapter --
03: Re-imagine your world;</li><li>Chapter --
04: Learning design --
push or pull?;</li><li>Chapter --
05: Learning elimination: Resources not courses;</li><li>Chapter --
06: Education: The Great Learning Prevention Scheme;</li><li>Chapter --
07: What to do about it: Techniques for human-centred learning design;</li><li>Chapter --
08: Learning culture;</li><li>Chapter --
09: The future of learning (and how to make it happen);</li><li>Chapter --
10: Conclusion</li></ul></li></ul>
Responsibility: Nick Shackleton-Jones.

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"Nick does a tremendous job, starting off with how we learn, and then, deriving from it, best ways to design education and training - a formula for success. The book is fascinating and a must-read Read more...

 
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    • Chapter -- 02: How we learn: The affective context model;
    • Chapter -- 03: Re-imagine your world;
    • Chapter -- 04: Learning design -- push or pull?;
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