I Want to Believe—Empathy and Catharsis in Robotic Art (Article, 2016) [WorldCat.org]
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I Want to Believe—Empathy and Catharsis in Robotic Art

Author: Bill Vorn Affiliation: Concordia University, 1455 de Maisonneuve West, Room EV-6-783, Montreal, QC, Canada
Edition/Format: Chapter Chapter : English
Summary:
Since the early 90s, we have been creating interactive installation and performance projects using robotics, audiovisuals, and processes inspired by Artificial Life. The goal of these projects is to induce empathy from the viewers towards characters that are nothing else than simple articulated metal structures. Our objective is to conceive and realize large-scale robotic environments that aim to question,  Read more...
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All Authors / Contributors: Bill Vorn Affiliation: Concordia University, 1455 de Maisonneuve West, Room EV-6-783, Montreal, QC, Canada
ISBN: 978-981-10-0319-6 978-981-10-0321-9
Publication:Herath, Damith, damithc@gmail.com, Faculty of Edu.,Sci, Tech and Maths, University of Canberra, Canberra, Aust Capital Terr, Australia; Robots and Art : Exploring an Unlikely Symbiosis; 365-377; Singapore : Springer Singapore : Springer
Language Note: English
Unique Identifier: 6032704918
Notes: Special thanks to Concordia University (Montréal, Canada) for its support; the Canada Council for the Arts; the Conseil des arts et des lettres du Québec; the Fonds de Recherche du Québec Société et Culture (FRQSC); Martin Peach, who has been a dedicated technician for many years; as well as the numerous graduate and undergraduate students who have been working as research assistants on many of these projects.
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Abstract:

Since the early 90s, we have been creating interactive installation and performance projects using robotics, audiovisuals, and processes inspired by Artificial Life. The goal of these projects is to induce empathy from the viewers towards characters that are nothing else than simple articulated metal structures. Our objective is to conceive and realize large-scale robotic environments that aim to question, reformulate and subvert the notions of behavior, projection and empathy that generally characterize interactions between humans and machines.

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