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Interactive shape design

Author: Marie-Paule Cani; Takeo Igarashi; Geoff Wyvill
Publisher: San Rafael, Calif (1537 Fourth Street, San Rafael, CA 94901 USA) : Morgan & Claypool Publishers, 2008.
Series: Synthesis lectures in computer graphics and animation (Online), #6.
Edition/Format:   eBook : Document : English : 1st edView all editions and formats
Summary:
Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the  Read more...
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Genre/Form: Electronic books
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Marie-Paule Cani; Takeo Igarashi; Geoff Wyvill
ISBN: 9781598292114 1598292110 9781598292107 1598292102
OCLC Number: 1058107326
Language Note: English.
Notes: Part of: Synthesis digital library of engineering and computer science.
Title from PDF title page (viewed on Nov. 8, 2008).
Description: 1 online resource (1 volume (xv, 81 pages)).
Contents: Introduction --
Sculpting metaphors --
Sketching systems --
Future directions --
Modeling by gesture.
Series Title: Synthesis lectures in computer graphics and animation (Online), #6.
Other Titles: Synthesis Lectures on Computer Graphics and Animation
Synthesis digital library of engineering and computer science.
Responsibility: Marie-Paule Cani, Takeo Igarashi, Geoff Wyvill.
More information:

Abstract:

Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research.

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