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Interactive technologies and sociotechnical systems : 12th international conference, VSMM 2006, Xi'an, China, October 18-20, 2006 : proceedings 線上預覽
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Interactive technologies and sociotechnical systems : 12th international conference, VSMM 2006, Xi'an, China, October 18-20, 2006 : proceedings

作者: Hongbin Zha
出版商: Berlin ; New York : Springer, ©2006.
叢書: Lecture notes in computer science, 4270.
版本/格式:   電子書 : 文獻 : 會議刊物 : 英語所有版本和格式的總覽
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In between, software people view agents as fairly self-contained pieces of software that, at the low end, pretty much act like objects and, at the high end, more or less auto- mously decide when and  再讀一些...

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類型/形式: Electronic books
Conference papers and proceedings
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其他的實體格式: Print version:
International Conference on Virtual Systems and MultiMedia (12th : 2006 : Xi'an, Shaanxi Sheng, China).
Interactive technologies and sociotechnical systems.
Berlin ; New York : Springer, ©2006
(DLC) 2006933641
(OCoLC)73109013
資料類型: 會議刊物, 文獻, 網際網路資源
文件類型 網際網路資源, 電腦檔案
所有的作者/貢獻者: Hongbin Zha
ISBN: 9783540463054 3540463054 3540430466 9783540430469 3540463046 9783540463047
OCLC系統控制編碼: 262693293
描述: 1 online resource (xvi, 547 pages) : illustrations
内容: Virtual Reality and Computer Graphics --
A Novel Parameter Learning Method of Virtual Garment --
Augmented Reality as Perceptual Reality --
A Multimodal Reference Resolution Approach in Virtual Environment --
SC: Prototypes for Interactive Architecture --
Model-Based Design of Virtual Environment Behavior --
Beh-VR: Modeling Behavior of Dynamic Virtual Reality Contents --
N'Files --
A Space to React. Communication Between Architecture and Its Users --
IPML: Extending SMIL for Distributed Multimedia Presentations --
The Use of Multi-sensory Feedback to Improve the Usability of a Virtual Assembly Environment --
GPU-Based Soft Shadow Rendering Using Non-linear Pre-computed Radiance Transfer Approximation --
Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene --
A Study on Perception and Operation Using Free Form Projection Display --
A Service-Oriented Architecture for Progressive Delivery and Adaptive Rendering of 3D Content --
Vision and Image Technology --
Embedding Image Watermarks into Local Linear Singularity Coefficients in Ridgelet Domain --
Rotated Haar-Like Features for Face Detection with In-Plane Rotation --
Contour Grouping: Focusing on Image Patches Around Edges --
Synthetic Stereoscopic Panoramic Images --
Building a Sparse Kernel Classifier on Riemannian Manifold --
Three-Dimension Maximum Between-Cluster Variance Image Segmentation Method Based on Chaotic Optimization --
A Multi-sensor Image Registration Method Based on Harris Corner Matching --
Graph Based Energy for Active Object Removal --
Object-Based Image Recoloring Using Alpha Matte and Color Histogram Specification --
Reconstructing Symmetric Curved Surfaces from a Single Image and Its Application --
Geometry Processing --
Constructing 3D Surface from Planar Contours with Grid Adjustment Analysis --
Geometric Modeling for Interpolation Surfaces Based on Blended Coordinate System --
Orthogonal Least Square RBF Based Implicit Surface Reconstruction Methods --
An Interpolatory Subdivision Scheme for Triangular Meshes and Progressive Transmission --
Geometric Hermite Curves Based on Different Objective Functions --
Aligning 3D Polygonal Models with Improved PCA --
Collaborative Systems and GIS-Related --
A Crowd Evacuation System in Emergency Situation Based on Dynamics Model --
Come Closer: Encouraging Collaborative Behaviour in a Multimedia Environment --
The Component Based Factory Automation Control in the Internet Environment --
Database, Communication and Creation --
A Research on Cultural Heritage-Based Educational Models --
An Adaptive Reliable QoS for Resource Errors Running on Ubiquitous Computing Environments --
Learner's Tailoring E-Learning System on the Item Revision Difficulty Using PetriNet --
A Time-Controlling Terrain Rendering Algorithm --
Developing and Analyzing Geographical Content Display System by Using RFID --
Digital Heritage and Healthcare --
Determination of Ancient Manufacturing Techniques of Ceramics by 3D Shape Estimation --
CG Restoration of a Historical Noh Stage and Its Use for Edutainment --
Surveying and Mapping Caves by Using 3D Digital Technologies --
On the Use of 3D Scanner for Chinese Opera Documentation --
3D Data Retrieval of Archaeological Pottery --
Participation as a Model the Canadian Heritage Information Network --
3D Digital Archive of the Burghers of Calais --
The EPOCH Multimodal Interface for Interacting with Digital Heritage Artefacts --
Virtual Manuscripts for an Enhanced Museum and Web Experience 'Living Manuscripts' --
Note-Taking Support for Nurses Using Digital Pen Character Recognition System --
Sensing and Robotics --
Human-Robot Interaction in a Ubiquitous House --
Development and Evaluation of a Hybrid Shared Tele-Haptic System --
Experimental Investigation on Integral Cognition by Multiple Senses --
Object Detection for a Mobile Robot Using Mixed Reality --
A Humanoid Robot to Prevent Children Accidents --
The Arts and Gaming --
Facial Sketch Rendering and Animation for Fun Communications --
Implementation of a Notation-Based Motion Choreography System --
Nomadic Perspectives: Spatial Representation in Oriental Scroll Painting and Holographic Panoramagrams --
Urban-Planning Game --
Virtual Network Marathon: Fitness-Oriented E-Sports in Distributed Virtual Environment --
Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit --
3D Interactive Computer Games as a Pedagogical Tool.
叢書名: Lecture notes in computer science, 4270.
其他題名: VSMM 2006
責任: Hongbin Zha [and others] (eds.).

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