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It's all a game : a short history of board games Preview this item
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It's all a game : a short history of board games

Author: Tristan Donovan
Publisher: London : Atlantic Books, 2018.
Edition/Format:   eBook : Document : EnglishView all editions and formats
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Genre/Form: Electronic books
History
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Tristan Donovan
ISBN: 9781786494559 1786494558
OCLC Number: 1050110496
Description: 1 online resource
Contents: Cover; Title Page; Dedication; Contents; List of Illustrations; Introduction: The Birth of a New Gaming Era; 1. Tomb Raiders and The Lost Games of The Ancients What board games reveal about our ancestors; 2. Chess: The 'Mad Queen's Game' How the chessboard came to embody centuries of world history; 3. Backgammon: The Favoured Game of International Pacesetters and Ancient Emperors How backgammon became the most glamorous game of the seventies; 4. The Game of Life: A Journey to the Uniquely American Day of Reckoning What The Game of Life tells us about the development of US society 5. The Forgotten Message of Monopoly How Monopoly went from anti-landlord tirade to celebration of cut-throat capitalism6. From Kriegsspiel to Risk: Blood-Soaked and World-Shaping Play How board games prepared the world for war; 7. I Spy How chess and Monopoly became tools of espionage and propaganda; 8. Cluedo's Billion-Dollar Crime Spree How Cluedo's very British murders created a world of armchair sleuths; 9. Scrabble: Words Without Meaning Why words are meaningless to the best Scrabble players 10. Plastic Fantastic: Mouse Trap, Operation and the Willy Wonka of Toys How Mouse Trap and Operation took board games into the plastic age11. Sex in a Box What board games from Twister to Monogamy tell us about sexual attitudes; 12. Mind Games: Exploring Brains with Board Games What board games reveal about our minds; 13. Rise of the Machines: Games that Train Synthetic Brains How board games have powered the development of artificial intelligence; 14. Trivial Pursuit: Adults at Play How Trivial Pursuit broke games out of the toy box 15. Pandemics and Terror: Dissecting Geopolitics on Cardboard What board games teach us about disease, geopolitics and the War on Terror16. Made in Germany: Catan and the Creation of Modern Board Games How Germany revitalized board-gaming for the twenty-first century; References; Acknowledgements; Index; Picture Section; Copyright
Responsibility: Tristan Donovan.

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