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Genre/Form: | Electronic books |
---|---|
Additional Physical Format: | Print version: Wells, Martin J. J2ME game programming. Boston, MA : Thomson/Course Technology, ©2004 (DLC) 2003109341 (OCoLC)54999010 |
Material Type: | Document, Internet resource |
Document Type: | Internet Resource, Computer File |
All Authors / Contributors: |
Martin J Wells |
ISBN: | 1592004555 9781592004553 1592001181 9781592001187 |
OCLC Number: | 59009094 |
Notes: | Accompanying CD-ROM includes demos of Adobe Photoshop, CS, Adobe Acrobat 6, Jasc Paint Shop Pro 8; Antenna, RetroGuard, MathFP libraries; IDEA 3.0; Nokia Developer's Suite 2.0 for J2ME and Nokia 7210 MIDP SDK 1.0; source code and tools from the book. Includes index. |
Description: | 1 online resource (xxvii, 768 pages) : illustrations. |
Series Title: | Premier Press game development series. |
Responsibility: | Martin J. Wells. |
Abstract:
J2ME Game Programming takes the reader from the birth of the game idea, through the hours of fun programming it, and then finally through the quest of getting the new game published. The main project in the book is the creation of the reader & rsquo;s own J2ME game, including assessment of the game & rsquo;s lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! The business models of the J2ME market are very independent-friendly, which is attractive to many programmers who are looking for the knowledge they need to make a few bucks on their own games. When working on a limited platform it is important to squeeze as much as possible out of those precious bytes -- in this book readers will find the tools and source code they need to get the most out of the constrained resources and successfully create their own game.
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Related Subjects:(5)
- Computer games -- Programming.
- Java (Computer program language)
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- Java (Langage de programmation)
- GAMES -- Video & Electronic.
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by dalleys updated 2010-12-27