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Ludomusicology : approaches to video game music

Author: Michiel Kamp; Tim Summers; Mark Sweeney
Publisher: Sheffield (UK) : Equinox Publishing Ltd, 2016, cop. 2016.
Series: Genre, music and sound.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues. This book suggests a variety of new approaches to the study of game music. In the course  Read more...
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Genre/Form: Criticism, interpretation, etc
Document Type: Book
All Authors / Contributors: Michiel Kamp; Tim Summers; Mark Sweeney
ISBN: 9781781791981 1781791988
OCLC Number: 976410410
Description: 1 vol. (231 pages) : ill. ; 24 cm.
Contents: Analysing video game music : sources, methods and a case study / Tim Summers --
Analysing game musical immersion : the ALI Model / Isabella van Elferen --
Modularity in video game music / Elizabeth Medina-Gray --
Suture and peritexts : music beyond gameplay and diegesis / Michiel Kamp --
"It's a-me, Mario!" : playing with video game music / Melanie Fritsch --
Game and play in music video games / Anahid Kassabian and Freya Jarman --
"Listening" through digital interaction in Bjèork's Biophilia / Samantha Blickhan --
Palimpsest, pragmatism and the aesthetics of genre transformation : composing the hybrid score to Electronic Art's Need for speed shift 2 : Unleashed / Stephen Baysted --
Isaac's silence : purposive aesthetics in Dead space / Mark Sweeney --
Remixed metaphors : manipulating classical music and its meanings in video games / William Gibbons.
Series Title: Genre, music and sound.
Responsibility: edited by Michiel Kamp, Tim Summers and Mark Sweeney.
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Abstract:

The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues. This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions. This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music.

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