skip to content
Making smart cities more playable : exploring playable cities Preview this item
ClosePreview this item
Checking...

Making smart cities more playable : exploring playable cities

Author: Anton Nijholt
Publisher: Singapore : Springer, [2020]
Series: Gaming media and social effects.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy online

Links to this item

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Anton Nijholt
ISBN: 9789811397653 9811397651
OCLC Number: 1110108630
Description: 1 online resource (xi, 377 pages)
Series Title: Gaming media and social effects.
Responsibility: Anton Nijhot, editor.

Abstract:

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that  Read more...

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/1110108630> # Making smart cities more playable : exploring playable cities
    a schema:Book, schema:MediaObject, schema:CreativeWork ;
    library:oclcnum "1110108630" ;
    library:placeOfPublication <http://id.loc.gov/vocabulary/countries/sz> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/9419840192#Topic/city_planning_social_aspects> ; # City planning--Social aspects
    schema:about <http://experiment.worldcat.org/entity/work/data/9419840192#Topic/smart_cities_social_aspects> ; # Smart cities--Social aspects
    schema:about <http://dewey.info/class/307.1216/e23/> ;
    schema:about <http://experiment.worldcat.org/entity/work/data/9419840192#Topic/smart_cities> ; # Smart cities
    schema:about <http://experiment.worldcat.org/entity/work/data/9419840192#Topic/information_technology_social_aspects> ; # Information technology--Social aspects
    schema:bookFormat schema:EBook ;
    schema:datePublished "2020" ;
    schema:description "This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects."@en ;
    schema:editor <http://experiment.worldcat.org/entity/work/data/9419840192#Person/nijholt_anton_1946> ; # Anton Nijholt
    schema:exampleOfWork <http://worldcat.org/entity/work/id/9419840192> ;
    schema:genre "Electronic books"@en ;
    schema:inLanguage "en" ;
    schema:isPartOf <http://experiment.worldcat.org/entity/work/data/9419840192#Series/gaming_media_and_social_effects> ; # Gaming media and social effects.
    schema:name "Making smart cities more playable : exploring playable cities"@en ;
    schema:productID "1110108630" ;
    schema:url <http://ezproxy.st-andrews.ac.uk/login?url=http://link.springer.com/10.1007/978-981-13-9765-3> ;
    schema:url <https://doi.org/10.1007/978-981-13-9765-3> ;
    schema:url <https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2205032> ;
    schema:url <https://public.ebookcentral.proquest.com/choice/publicfullrecord.aspx?p=5837816> ;
    schema:workExample <http://worldcat.org/isbn/9789811397653> ;
    umbel:isLike <http://bnb.data.bl.uk/id/resource/GBB9G0265> ;
    wdrs:describedby <http://www.worldcat.org/title/-/oclc/1110108630> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/9419840192#Person/nijholt_anton_1946> # Anton Nijholt
    a schema:Person ;
    schema:birthDate "1946" ;
    schema:familyName "Nijholt" ;
    schema:givenName "Anton" ;
    schema:name "Anton Nijholt" ;
    .

<http://experiment.worldcat.org/entity/work/data/9419840192#Series/gaming_media_and_social_effects> # Gaming media and social effects.
    a bgn:PublicationSeries ;
    schema:hasPart <http://www.worldcat.org/oclc/1110108630> ; # Making smart cities more playable : exploring playable cities
    schema:name "Gaming media and social effects." ;
    schema:name "Gaming media and social effects" ;
    .

<http://experiment.worldcat.org/entity/work/data/9419840192#Topic/city_planning_social_aspects> # City planning--Social aspects
    a schema:Intangible ;
    schema:name "City planning--Social aspects"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/9419840192#Topic/information_technology_social_aspects> # Information technology--Social aspects
    a schema:Intangible ;
    schema:name "Information technology--Social aspects"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/9419840192#Topic/smart_cities_social_aspects> # Smart cities--Social aspects
    a schema:Intangible ;
    schema:name "Smart cities--Social aspects"@en ;
    .

<http://worldcat.org/isbn/9789811397653>
    a schema:ProductModel ;
    schema:isbn "9811397651" ;
    schema:isbn "9789811397653" ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.