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Genre/Form: | Electronic books |
---|---|
Additional Physical Format: | Print version: Allison, Anne, 1950- Millennial monsters. Berkeley : University of California Press, ©2006 (DLC) 2005025770 (OCoLC)61479551 |
Material Type: | Document, Internet resource |
Document Type: | Internet Resource, Computer File |
All Authors / Contributors: |
Anne Allison |
ISBN: | 9780520938991 0520938992 1423771125 9781423771128 1601290292 9781601290298 9780520221482 0520221486 9780520245655 0520245652 |
OCLC Number: | 68639895 |
Description: | 1 online resource (1 volume) : illustrations |
Contents: | Enchanted commodities -- From ashes to cyborgs : the era of reconstruction (1945/1960) -- Millennial Japan : intimate alienation and new age intimacies -- Mighty Morphin Power Rangers : the first crossover superheroes -- Fierce flesh : sexy schoolgirls in the action fantasy of Sailor Moon -- Tamagotchi : the prosthetics of presence -- Pokømon : getting monsters and communicating capitalism -- "Gotta catch 'em all" : the pokømonization of America (and the world). |
Series Title: | Asia--local studies/global themes, 13. |
Responsibility: | Anne Allison ; foreword by Gary Cross. |
More information: |
Abstract:
From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace. This book explores the popularity of Japanese youth goods while it questions the make-up of the fantasies and the capitalistic conditions of the play involved.
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Publisher Synopsis
"Allison manages to present these play commodities in a way that says something fresh about Japan, about the hoary notion of globalization, and about contemporary intersections of capitalism, culture, and pleasure. Millennial Monsters is clearly an important book - important because the subject is of such broad interest, and because Allison's analytic interpretation is clear, powerful, and provocative." - William Kelley, Professor of Anthropology and Sumitomo Professor of Japanese Studies, Yale University" Read more...
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Related Subjects:(34)
- Toys -- Japan.
- Games -- Japan.
- Animated films -- Japan.
- Video games -- Japan.
- Consumer goods -- Japan.
- Toy industry -- Japan.
- Toys -- Japan -- Marketing.
- Philosophy, Japanese.
- Japan -- Social life and customs.
- Jouets -- Japon.
- Jeux -- Japon.
- Dessins animés -- Japon.
- Jeux vidéo -- Japon.
- Biens de consommation -- Japon.
- Jouets -- Industrie -- Japon.
- Jouets -- Japon -- Commercialisation.
- Philosophie japonaise.
- Japon -- Mœurs et coutumes.
- ANTIQUES & COLLECTIBLES -- Toy Animals.
- ANTIQUES & COLLECTIBLES -- Toys.
- SOCIAL SCIENCE -- Anthropology -- Cultural.
- Animated films.
- Consumer goods.
- Games.
- Manners and customs.
- Toy industry.
- Toys.
- Toys -- Marketing.
- Video games.
- Japan.
- Spielzeug
- Computerspiel
- Spielzeughandel
- Globalisierung
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by gretellaguardia updated 2016-04-08