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Monopoly : the world's most famous game-- and how it got that way

Author: Philip Orbanes
Publisher: Cambridge, Mass. : Da Capo Press, 2006.
Edition/Format:   Print book : English : 1st Da Capo Press edView all editions and formats
Summary:
Philip Orbanes, expert on all things Monopoliana, tells the remarkable history of the Monopoly game, from its predecessor's birth as a teaching tool for an economics class in the first decade of the twentieth century, through its introduction in 1935 and explosive growth in the postwar decades--over 200 million copies sold in sixty countries--to it being a fixture in just about every American home today. Orbanes  Read more...
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Genre/Form: History
Nonfiction
Document Type: Book
All Authors / Contributors: Philip Orbanes
ISBN: 0306814897 9780306814891
OCLC Number: 74843226
Description: xviii, 262 pages [32] pages of plates : illustrations ; 24 cm
Contents: Introduction : Pitney's plan --
Magie's Mother Earth : 1903-1910 --
Nearing's neighborhood : 1910-1915 --
Parker and progress : 1910-1915 --
Tugwell's turn : 1916-1924 --
Stryker's style: 1925-1932 --
Darrow's depression : 1932-1934 --
Barton's burden : 1935-1940 --
Watson's war : 1936-1945 --
GI Gamers : 1945-1958 --
The general's gamble: 1959-1972 --
Victor's vision : 1972-1985 --
The Reagan rolls : 1979-1991 --
Number nine, number nine : 1992-2002 --
McNally's method : 2003-2004 --
Williamson's world : 2005 and beyond --
Monopoly money --
Appendixes. Darrow and Parker Brothers Monopoly editions --
Monopoly accessories and Parker brand extensions --
Games similar to Monopoly --
USAopoly official affinity versions --
Foreign editions mentioned in the text --
George Parker's 1936 Monopoly rules --
The Landlord's Game : excerpt from 1904 patent --
Brer Fox an' Brer Rabbit Newbie Game : excerpt from 1913 patent --
Patent text revised Landlord's Game, September 23, 1924, #1,509,312 --
Rules for Finance.
Responsibility: Philip E. Orbanes.

Abstract:

Orbanes, the leading expert on all things Monopoliana, tells the remarkable history of the game, from its predecessor's birth as a teaching tool for an economics class in the first decade of the 20th  Read more...

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