Find a copy online
Links to this item
dawsonera.com View this book online, via DawsonERA, both on- and off-campus
Find a copy in the library
Finding libraries that hold this item...
Details
Genre/Form: | Handbooks and manuals Handbooks, manuals, etc |
---|---|
Additional Physical Format: | (OCoLC)789970599 (NO-TrBIB)114668752 |
Material Type: | Internet resource |
Document Type: | Book, Internet Resource |
All Authors / Contributors: |
Lee Sheldon |
ISBN: | 9781435458444 1435458443 |
OCLC Number: | 654314562 |
Description: | xx, 284 pages : illustrations, map ; 24 cm |
Contents: | "Good morning. You all have an F" -- Games in the classroom -- Theory and practice of game design syllabi -- Theory and practice of game design class -- Case history 1: Marked Tree High School -- Multiplayer game design syllabi -- Multiplayer game design class -- Case history 2: University of Arizona South : teaching with technology -- Introduction to game design syllabus -- Introduction to game design class -- Case history 3: Louisiana State University : Introduction to the study of education -- Designing interactive characters syllabus -- Designing interactive characters class -- Case history 4: Valencia Community College : United States history to 1877 -- Identifying learning objectives and student needs -- Case history 5: Robert Louis Stevenson Middle School : General math -- Student demographics -- Case history 6: Texas Tech University : History of higher education in the United States -- How games are designed -- Case history 7: Ohio Valley College of Technology : Introduction to keyboarding & business writing, Introduction to computers -- Production -- Playing the game Case history 8: Waunakee Community High School : computer science classes -- Designing the future -- Resources. |
Responsibility: | Lee Sheldon. |
More information: |
Abstract:
From the publisher: Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject.
Reviews
User-contributed reviews
Add a review and share your thoughts with other readers.
Be the first.
Add a review and share your thoughts with other readers.
Be the first.


Tags
Add tags for "The multiplayer classroom : designing coursework as a game".
Be the first.
Similar Items
Related Subjects:(8)
- Active learning.
- Curriculum planning.
- Classroom environment.
- Education -- Curricula -- Design.
- Teaching -- Handbooks, manuals, etc.
- Teaching.
- Spieltheorie
- Unterricht
User lists with this item (4)
- Games(74 items)
by bbergantzel updated 2016-09-19
- Teaching(103 items)
by carteretlibraries updated 2016-01-15
- Things to Check Out(5 items)
by megan_marie updated 2014-02-17
- Technology in the classroom(39 items)
by holmank updated 2013-10-18