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The multiplayer classroom : designing coursework as a game

Author: Lee Sheldon
Publisher: Austrailia ; Boston, Mass. : Course Technology/Cengage Learning, ©2012.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
From the publisher: Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development  Read more...
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Details

Genre/Form: Handbooks and manuals
Handbooks, manuals, etc
Additional Physical Format: (OCoLC)789970599
(NO-TrBIB)114668752
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Lee Sheldon
ISBN: 9781435458444 1435458443
OCLC Number: 654314562
Description: xx, 284 pages : illustrations, map ; 24 cm
Contents: "Good morning. You all have an F" --
Games in the classroom --
Theory and practice of game design syllabi --
Theory and practice of game design class --
Case history 1: Marked Tree High School --
Multiplayer game design syllabi --
Multiplayer game design class --
Case history 2: University of Arizona South : teaching with technology --
Introduction to game design syllabus --
Introduction to game design class --
Case history 3: Louisiana State University : Introduction to the study of education --
Designing interactive characters syllabus --
Designing interactive characters class --
Case history 4: Valencia Community College : United States history to 1877 --
Identifying learning objectives and student needs --
Case history 5: Robert Louis Stevenson Middle School : General math --
Student demographics --
Case history 6: Texas Tech University : History of higher education in the United States --
How games are designed --
Case history 7: Ohio Valley College of Technology : Introduction to keyboarding & business writing, Introduction to computers --
Production --
Playing the game Case history 8: Waunakee Community High School : computer science classes --
Designing the future --
Resources.
Responsibility: Lee Sheldon.
More information:

Abstract:

From the publisher: Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject.

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