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On game design

Author: Chris Crawford; Ernest Adams
Publisher: Indianapolis, Ind. : New Riders ; London : Pearson Education, ©2003.
Series: NRG.
Edition/Format:   Print book : English
Summary:
The author Chris Crawford shares his personal anecdotes so that you may learn from his experiences and apply this knowledge to your games. As a bonus, Chris shows you the wish list of games he'd like to build to incite your own creativity. This book features nearly 100 lessons on : what you can learn from the history of games ; understanding the role of interactivity in games ; why creativity still matters ; common  Read more...
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Details

Genre/Form: Electronic books
Additional Physical Format: Online version:
Crawford, Chris, 1950-
Chris Crawford on game design.
Indianapolis, Ind. : New Riders, 2003
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Chris Crawford; Ernest Adams
ISBN: 0131460994 9780131460997
OCLC Number: 1057998161
Language Note: English.
Notes: Includes index.
Description: xi, 476 pages : illustrations ; 24 cm.
Contents: 1. Definitions, Definitions --
2. Some Milestone Games --
3. Play --
4. Challenge --
5. Conflict --
6. Interactivity --
7. Creativity: The Missing Ingredient --
8. Common Mistakes --
9. The Education of a Game Designer --
10. Games I'd Like To Build --
11. Storytelling --
12. Random Sour Observations --
13. Tanktics --
14. Legionnaire --
15. Wizard --
16. Energy Czar --
17. Scram --
18. Eastern Front (1941) --
19. Gossip --
20. Excalibur --
21. Balance of Power --
22. Patton Versus Rommel --
23. Siboot --
24. Guns & Butter --
25. Balance of the Planet --
26. Patton Strikes Back --
27. Themes and Lessons --
28. Old Fart Stories.
Series Title: NRG.
Responsibility: Chris Crawford.

Abstract:

The author Chris Crawford shares his personal anecdotes so that you may learn from his experiences and apply this knowledge to your games. As a bonus, Chris shows you the wish list of games he'd like to build to incite your own creativity. This book features nearly 100 lessons on : what you can learn from the history of games ; understanding the role of interactivity in games ; why creativity still matters ; common mistakes to avoid when conceptualizing your design ; understanding the value of storytelling ; and best practices for surviving in the highly competitive game business.

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