skip to content
OpenGL programming guide : the official guide to learning OpenGL, release 1 Preview this item
ClosePreview this item
Checking...

OpenGL programming guide : the official guide to learning OpenGL, release 1

Author: Jackie Neider; Tom Davis; Mason Woo; OpenGL Architecture Review Board.
Publisher: Reading, Mass. : Addison-Wesley, ©1993.
Edition/Format:   Print book : EnglishView all editions and formats
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Additional Physical Format: Online version:
Neider, Jackie.
OpenGL programming guide.
Reading, Mass. : Addison-Wesley, ©1993
(OCoLC)623708885
Document Type: Book
All Authors / Contributors: Jackie Neider; Tom Davis; Mason Woo; OpenGL Architecture Review Board.
ISBN: 0201632748 9780201632743
OCLC Number: 27679041
Notes: Includes index.
Description: xxxiii, 516 pages, [16] pages of plates : illustrations (some color) ; 24 cm
Contents: 1. Introduction to OpenGL --
2. Drawing Geometric Objects --
3. Viewing --
4. Display Lists --
5. Color --
6. Lighting --
7. Blending, Antialiasing, and Fog --
8. Drawing Pixels, Bitmaps, Fonts, and Images --
9. Texture Mapping --
10. The Framebuffer --
11. Evaluators and NURBS --
12. Selection and Feedback --
13. Now That You Know --
A. Order of Operations --
B. OpenGL State Variables --
C. The OpenGL Utility Library --
D. The OpenGL Extension to the X Window System --
E. The OpenGL Programming Guide Auxiliary Library --
F. Calculating Normal Vectors --
G. Homogeneous Coordinates and Transformation Matrices --
H. Programming Tips --
I. OpenGL Invariance.
Responsibility: OpenGL Architecture Review Board, Jackie Neider, Tom Davis, Mason Woo.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.

Similar Items

Related Subjects:(2)

Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/27679041> # OpenGL programming guide : the official guide to learning OpenGL, release 1
    a schema:Book, schema:CreativeWork ;
   library:oclcnum "27679041" ;
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/mau> ;
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/5377571329#Place/reading_mass> ; # Reading, Mass.
   schema:about <http://id.worldcat.org/fast/872119> ; # Computer graphics
   schema:about <http://experiment.worldcat.org/entity/work/data/5377571329#CreativeWork/opengl> ; # OpenGL.
   schema:about <http://id.worldcat.org/fast/1380188> ; # OpenGL.
   schema:about <http://dewey.info/class/006.6765/e20/> ;
   schema:bookFormat bgn:PrintBook ;
   schema:contributor <http://viaf.org/viaf/145054159> ; # OpenGL Architecture Review Board.
   schema:contributor <http://viaf.org/viaf/60751422> ; # Mason Woo
   schema:contributor <http://viaf.org/viaf/64176180> ; # Tom Davis
   schema:copyrightYear "1993" ;
   schema:creator <http://viaf.org/viaf/63214720> ; # Jackie Neider
   schema:datePublished "1993" ;
   schema:description "1. Introduction to OpenGL -- 2. Drawing Geometric Objects -- 3. Viewing -- 4. Display Lists -- 5. Color -- 6. Lighting -- 7. Blending, Antialiasing, and Fog -- 8. Drawing Pixels, Bitmaps, Fonts, and Images -- 9. Texture Mapping -- 10. The Framebuffer -- 11. Evaluators and NURBS -- 12. Selection and Feedback -- 13. Now That You Know -- A. Order of Operations -- B. OpenGL State Variables -- C. The OpenGL Utility Library -- D. The OpenGL Extension to the X Window System -- E. The OpenGL Programming Guide Auxiliary Library -- F. Calculating Normal Vectors -- G. Homogeneous Coordinates and Transformation Matrices -- H. Programming Tips -- I. OpenGL Invariance."@en ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/5377571329> ;
   schema:inLanguage "en" ;
   schema:isSimilarTo <http://www.worldcat.org/oclc/623708885> ;
   schema:name "OpenGL programming guide : the official guide to learning OpenGL, release 1"@en ;
   schema:productID "27679041" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/27679041#PublicationEvent/reading_mass_addison_wesley_1993> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/5377571329#Agent/addison_wesley> ; # Addison-Wesley
   schema:workExample <http://worldcat.org/isbn/9780201632743> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/27679041> ;
    .


Related Entities

<http://id.worldcat.org/fast/1380188> # OpenGL.
    a schema:CreativeWork ;
   schema:name "OpenGL." ;
    .

<http://id.worldcat.org/fast/872119> # Computer graphics
    a schema:Intangible ;
   schema:name "Computer graphics"@en ;
    .

<http://viaf.org/viaf/145054159> # OpenGL Architecture Review Board.
    a schema:Organization ;
   schema:name "OpenGL Architecture Review Board." ;
    .

<http://viaf.org/viaf/60751422> # Mason Woo
    a schema:Person ;
   schema:familyName "Woo" ;
   schema:givenName "Mason" ;
   schema:name "Mason Woo" ;
    .

<http://viaf.org/viaf/63214720> # Jackie Neider
    a schema:Person ;
   schema:familyName "Neider" ;
   schema:givenName "Jackie" ;
   schema:name "Jackie Neider" ;
    .

<http://viaf.org/viaf/64176180> # Tom Davis
    a schema:Person ;
   schema:familyName "Davis" ;
   schema:givenName "Tom" ;
   schema:name "Tom Davis" ;
    .

<http://worldcat.org/isbn/9780201632743>
    a schema:ProductModel ;
   schema:isbn "0201632748" ;
   schema:isbn "9780201632743" ;
    .

<http://www.worldcat.org/oclc/623708885>
    a schema:CreativeWork ;
   rdfs:label "OpenGL programming guide." ;
   schema:description "Online version:" ;
   schema:isSimilarTo <http://www.worldcat.org/oclc/27679041> ; # OpenGL programming guide : the official guide to learning OpenGL, release 1
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.