The philosophy of computer games (eBook, 2012) []
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The philosophy of computer games

Author: Hallvard Fossheim; Tarjei Mandt Larsen
Publisher: Dordrecht ; London : Springer, 2012.
Series: Philosophy of engineering and technology, 7.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Computer games have become a major cultural and economic force, and the last decade has seen the emergence of extensive academic study of such games. Up until now there has been little attention from philosophy to investigate the philosophical problems that arise from the phenomenon of computer games. This book fill this lacuna by bringing philosophers and media researchers together in discussions of the basic  Read more...

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Genre/Form: Electronic books
Additional Physical Format: Print version:
Philosophy of computer games.
Dordrecht ; London : Springer, 2012
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Hallvard Fossheim; Tarjei Mandt Larsen
ISBN: 9789400742499 9400742495
OCLC Number: 800347212
Description: 1 online resource : illustrations
Contents: Part 1. PLAYERS AND PLAY --
Introduction to Part I: Players and Play / Tarjei Mandt Larsen --
Enter the Avatar: The Phenomenology of Prosthetic Telepresence in Computer Games / Rune Klevjer --
Computer Games and Emotions / Petri Lankoski --
Untangling Gameplay: An Account of Experience, Activity and Materiality Within Computer Game Play / Olli Tapio Leino --
Erasing the Magic Circle / Gordon Calleja --
General Introduction / John Richard Sageng, Hallvard Fossheim and Tarjei Mandt Larsen --
Introduction to Part II: Ethics and Play / Hallvard Fossheim --
Digital Games as Ethical Technologies / Miguel Sicart --
Virtual Rape, Real Dignity: Meta-Ethics for Virtual Worlds / Edward H. Spence, Edward H. Spence and Edward H. Spence --
Ethics and Practice in Virtual Worlds / Ren Reynolds --
The Ethics of Computer Games: A Character Approach / Adam Briggle --
Introduction to Part III: Games and Gameworlds / John Richard Sageng --
Videogames and Fictionalism / Grant Tavinor --
Fiction and Fictional Worlds in Videogames / Aaron Meskin and Jon Robson --
In-Game Action / John Richard Sageng --
Reality, Pretense, and the Ludic Parenthesis / Olav Asheim --
Are Computer Games Real? / Patrick Coppock.
Series Title: Philosophy of engineering and technology, 7.
Responsibility: edited by Hallvard Fossheim, Tarjei Mandt Larsen.


Computer games are now a major cultural-and economic-force, and despite being the object of years of academic study, this is the first book to interrogate the varied philosophical issues thrown up by  Read more...


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From the reviews:"This anthology of 16 essays discusses games from a philosophical perspective. ... Game designers and those interested in philosophy ... will find the book illuminating and a Read more...

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