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Genre/Form: | Electronic books |
---|---|
Material Type: | Document, Internet resource |
Document Type: | Internet Resource, Computer File |
All Authors / Contributors: |
Kamran Sedig; Paul Parsons; Robert Haworth |
OCLC Number: | 1001112216 |
Description: | 1 online resource (25 pages) |
Series Title: | desLibris. |
Responsibility: | Kamran Sedig. |
More information: |
Abstract:
Cognitive gameplay--the cognitive dimension of a player's experience--emerges from the interaction between a player and a game. While its design requires careful consideration, cognitive gameplay can be designed only indirectly via the design of game components. In this paper, we focus on one such component--the core mechanic--which binds a player and game together through the performance of essential interactions. Little extant research has been aimed at developing frameworks to support the design of interactions within the core mechanic with cognitive gameplay in mind. We present a taxonomic framework named INFORM (Interaction desigN For the cORe Mechanic) to address this gap. INFORM employs twelve micro-level elements that collectively give structure to any individual interaction within the core mechanic. We characterize these elements in the context of videogames, and discuss their potential influences on cognitive gameplay. We situate these elements within a broader framework that synthesizes concepts releva.
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