Pretending I'm a superman : the Tony Hawk video game story (DVD video, 2020) [WorldCat.org]
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Pretending I'm a superman : the Tony Hawk video game story

Author: Ludvig GurTony HawkBreaking Glass Pictures (Firm),Wood Entertainment,D'Amato Productions,All authors
Publisher: Philadelphia, PA : Breaking Glass Pictures, [2020]
Edition/Format:   DVD video : NTSC color broadcast system : EnglishView all editions and formats
Summary:
In 1999, the video game 'Tony Hawk's Pro Skater' shook the world when it sold nine million copies upon release and forever changed the skateboarding scene. It is the story of the skaters and developers who came together to create the best-selling gaming franchise, as well as a look into how skateboarding became a part of the mainstream and continues to influence modern culture.
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Details

Genre/Form: Documentary films
Nonfiction films
Video recordings for the hearing impaired
Feature films
Named Person: Tony Hawk; Tony Hawk
Material Type: Videorecording
Document Type: Visual material
All Authors / Contributors: Ludvig Gur; Tony Hawk; Breaking Glass Pictures (Firm),; Wood Entertainment,; D'Amato Productions,; Berrics (Firm),
OCLC Number: 1220951954
Language Note: Closed-captioned.
Notes: Title from disc surface.
Originally produced as a documentary film in 2020.
Wide screen (1.76:1).
Special features: deleted scenes with Chad Muska, Eric Koston, Rodney Mullen, Steve Caballero.
Performer(s): Tony Hawk.
Target Audience: TV rating: TV-MA.
Description: 1 videodisc (73 min.) : sound, color ; 4 3/4 in.
Details: DVD, NTSC, region 1; wide screen (1.76:1); 5.1 surround.
Other Titles: Pretending I am a superman
Responsibility: Wood Entertainment presents D'Amato Productions in association with the Berrics ; directed by Ludvig Gur.

Abstract:

In 1999, the video game 'Tony Hawk's Pro Skater' shook the world when it sold nine million copies upon release and forever changed the skateboarding scene. It is the story of the skaters and developers who came together to create the best-selling gaming franchise, as well as a look into how skateboarding became a part of the mainstream and continues to influence modern culture.

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