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Quests : design, theory, and history in games and narratives

Author: Jeff Howard
Publisher: Wellesley, Mass. : A.K. Peters, ©2008.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
"This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset."--Jacket.
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Genre/Form: Electronic book
Electronic books
Additional Physical Format: Print version:
Quests :
Wellesley, Mass. : A.K. Peters
(DLC) 2007043883
(OCoLC)177822431
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Jeff Howard
ISBN: 9781439880814 1439880816
OCLC Number: 805928445
Description: 1 online resource (xvii, 230 pages) : illustrations
Contents: 1. Introduction to quest design --
2. Spaces --
3. Characters --
4. Objects --
5. Challenges --
6. Quests and pedagogy.
Responsibility: Jeff Howard.
More information:

Abstract:

"This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset."--Jacket.

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Certain scholars like Jeff Howard ... and Matt Barton ... have written rich, analytical, and well-annotated books on the subject, and I will use both in my course.-Michael Abbott, Brainy Gamer, April Read more...

 
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