Reinventing ourselves : contemporary concepts of identity in virtual worlds (eBook, 2011) [WorldCat.org]
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Reinventing ourselves : contemporary concepts of identity in virtual worlds
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Reinventing ourselves : contemporary concepts of identity in virtual worlds

Author: Anna Peachey; Mark Childs
Publisher: London : Springer, 2011.
Series: Immersive environments series.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
This proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments; and, creating an online identity for a physical  Read more...
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Details

Genre/Form: Electronic books
Additional Physical Format: Printed edition:
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Anna Peachey; Mark Childs
ISBN: 9780857293619 0857293613 0857293605 9780857293602
OCLC Number: 747412186
Language Note: English.
Description: 1 online resource (xiv, 328 pages)
Contents: Reinventing Ourselves:Contemporary Conceptsof Identity in Virtual Worlds; Acknowledgments; Author Biographies; Contents; Chapter 1: Virtual Worlds and Identity; 1.1 Avatars and Virtual Worlds; 1.2 Reinventing Ourselves; 1.3 Introduction: Identities, Avatars and the Relationship Between Them; 1.3.1 Identity: A Primer --
Mark Childs; 1.3.2 The Self and Second Life, A Case Study Exploring the Emergence of Virtual Selves --
Simon Evans; 1.3.3 Liminal Phases of Avatar Identity Formation in Virtual World Communities --
Nicola Marae Martínez. 1.3.4 Encountering Oneself and the Other: A Case Study of Identity Formation in Second Life --
Maeva Veerapen1.4 Factors That Support the Development of Identity in Virtual Worlds; 1.4.1 Virtual Fashion Play as Embodied Identity Re/Assembling: Second Life Fashion Bloggers and Their Avatar Body Images --
Christine Liao; 1.4.2 Embodying Self in Virtual Worlds --
Ali Mazalek, Sanjay Chandrasekharan, Michael Nitsche and Tim Welsh; 1.4.3 Is That Your Boyfriend? An Experiential and Theoretical Approach to Understanding Gender Bending in Virtual Worlds --
Ferdinand Francino and Jane Guiller. 1.4.4 Constructing Disability in Online Worlds Conceptualising Disability in Online Research --
Diane Carr; 1.5 Managing Multiple Identities Across Different Environments; 1.5.1 As Long as They Don't Know Where I Live --
Poppy McLeod and Gilly Leshed; 1.5.2 Multiple Personality Order --
Richard Gilbert, Jessica Foss and Nora Murphy; 1.5.3 Comparing Avatar and Video Representations --
Ralph Schroeder; 1.6 Creating an Online Identity for a Physical World Purpose. 1.6.1 What Is My Avatar? Who Is My Avatar? The Avatar as a Device to Achieve a Goal: Perceptions and Implications --
Marc Conrad, Alec Charles and Jo Neale1.6.2 Situated Learning in Virtual Worlds and Identity Reformation --
Anne Adams, Lluisa Astruc, Cecilia Garrido and Breen Sweeney; 1.6.3 Virtual Worlds and Identity Exploration for Marginalised People --
Jon Cabiria; 1.7 A Note on Keeping It Real; References; Chapter 2: Identity: A Primer; 2.1 Introduction; 2.2 Different Definitions of Identity; 2.3 Self-Informative Identity; 2.4 Masks and Faces: Presenting Ourselves to Others. 2.5 Self-Representation and Avatars2.6 The Creation of an Online Identity and the "True Self"; 2.7 Re-Representation and Role-Play; 2.8 Persistent and Evolving Online Identity; 2.9 Responses to Representation; 2.10 Self-Presence and Embodiment; 2.11 What Purpose Does Identity in Virtual Worlds Serve?; References; Chapter 3: The Self and Second Life: A Case Study Exploring the Emergence of Virtual Selves; 3.1 Introduction; 3.2 A Review of Existing Literature; 3.2.1 Theoretical Background: The Self; 3.2.2 The Self in Virtual Worlds; 3.2.3 A Note: Social Psychological Research in Virtual Worlds.
Series Title: Immersive environments series.
Responsibility: Anna Peachey, Mark Childs, editors.

Abstract:

The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. factors that support the development of identity in virtual worlds; managing  Read more...

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