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Genre/Form: | Electronic books |
---|---|
Additional Physical Format: | Printed edition: |
Material Type: | Document, Internet resource |
Document Type: | Internet Resource, Computer File |
All Authors / Contributors: |
Anna Peachey; Mark Childs |
ISBN: | 9780857293619 0857293613 0857293605 9780857293602 |
OCLC Number: | 747412186 |
Language Note: | English. |
Description: | 1 online resource (xiv, 328 pages) |
Contents: | Reinventing Ourselves:Contemporary Conceptsof Identity in Virtual Worlds; Acknowledgments; Author Biographies; Contents; Chapter 1: Virtual Worlds and Identity; 1.1 Avatars and Virtual Worlds; 1.2 Reinventing Ourselves; 1.3 Introduction: Identities, Avatars and the Relationship Between Them; 1.3.1 Identity: A Primer -- Mark Childs; 1.3.2 The Self and Second Life, A Case Study Exploring the Emergence of Virtual Selves -- Simon Evans; 1.3.3 Liminal Phases of Avatar Identity Formation in Virtual World Communities -- Nicola Marae Martínez. 1.3.4 Encountering Oneself and the Other: A Case Study of Identity Formation in Second Life -- Maeva Veerapen1.4 Factors That Support the Development of Identity in Virtual Worlds; 1.4.1 Virtual Fashion Play as Embodied Identity Re/Assembling: Second Life Fashion Bloggers and Their Avatar Body Images -- Christine Liao; 1.4.2 Embodying Self in Virtual Worlds -- Ali Mazalek, Sanjay Chandrasekharan, Michael Nitsche and Tim Welsh; 1.4.3 Is That Your Boyfriend? An Experiential and Theoretical Approach to Understanding Gender Bending in Virtual Worlds -- Ferdinand Francino and Jane Guiller. 1.4.4 Constructing Disability in Online Worlds Conceptualising Disability in Online Research -- Diane Carr; 1.5 Managing Multiple Identities Across Different Environments; 1.5.1 As Long as They Don't Know Where I Live -- Poppy McLeod and Gilly Leshed; 1.5.2 Multiple Personality Order -- Richard Gilbert, Jessica Foss and Nora Murphy; 1.5.3 Comparing Avatar and Video Representations -- Ralph Schroeder; 1.6 Creating an Online Identity for a Physical World Purpose. 1.6.1 What Is My Avatar? Who Is My Avatar? The Avatar as a Device to Achieve a Goal: Perceptions and Implications -- Marc Conrad, Alec Charles and Jo Neale1.6.2 Situated Learning in Virtual Worlds and Identity Reformation -- Anne Adams, Lluisa Astruc, Cecilia Garrido and Breen Sweeney; 1.6.3 Virtual Worlds and Identity Exploration for Marginalised People -- Jon Cabiria; 1.7 A Note on Keeping It Real; References; Chapter 2: Identity: A Primer; 2.1 Introduction; 2.2 Different Definitions of Identity; 2.3 Self-Informative Identity; 2.4 Masks and Faces: Presenting Ourselves to Others. 2.5 Self-Representation and Avatars2.6 The Creation of an Online Identity and the "True Self"; 2.7 Re-Representation and Role-Play; 2.8 Persistent and Evolving Online Identity; 2.9 Responses to Representation; 2.10 Self-Presence and Embodiment; 2.11 What Purpose Does Identity in Virtual Worlds Serve?; References; Chapter 3: The Self and Second Life: A Case Study Exploring the Emergence of Virtual Selves; 3.1 Introduction; 3.2 A Review of Existing Literature; 3.2.1 Theoretical Background: The Self; 3.2.2 The Self in Virtual Worlds; 3.2.3 A Note: Social Psychological Research in Virtual Worlds. |
Series Title: | Immersive environments series. |
Responsibility: | Anna Peachey, Mark Childs, editors. |
Abstract:
The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.
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