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Retrogame archeology : exploring old computer games

Author: John Daniel Aycock
Publisher: Switzerland : Springer, [2016] ©2016
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their  Read more...
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Genre/Form: History
Document Type: Book
All Authors / Contributors: John Daniel Aycock
ISBN: 3319300024 9783319300023
OCLC Number: 935185871
Description: xix, 222 pages : illustrations (some color) ; 25 cm
Contents: Introduction --
Memory Management --
Slow, Wildly Incompatible I/O --
Interpreters --
Data Compression --
Procedural Content Generation --
Protection --
Obfuscation and Optimization --
Endgame.
Responsibility: John Aycock.

Abstract:

Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms.  Read more...

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"The author does a pretty good job of taking a look at this most interesting field that many users, gamers, and programmers can identify with ... . the book can be of interest also to nonprogrammers, Read more...

 
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