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The rhetoric of videogames as embodied practice : procedural habits

Author: Steve Holmes
Publisher: New York, NY : Routledge, 2018.
Series: Routledge studies in rhetoric and communication, 34.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
"The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit  Read more...
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Genre/Form: Electronic books
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Steve Holmes
ISBN: 9780203731260 0203731263 9781351399470 1351399470
OCLC Number: 1003909533
Notes: Includes index.
Description: 1 online resource (264 pages) : illustrations.
Contents: Chapter Introduction --
part PART 1 Theorizing Procedural Habits --
chapter 1 Persuasive Technologies in the Rhetoric of Videogames --
chapter 2 From Persuasive Technologies to Procedural Habits --
part PART 2 Thinking Persuasive Technologies Differently --
chapter 3 Affective Design and the Captivation of Memory in First-Person Shooter Videogames --
chapter 4 Gamication and Suggestion Technologies (Kairos) Beyond Critique --
chapter 5 Achieving Eudaimonia in Free-to-Play Social Media Games --
chapter 6 The Habits of Highly Unsuccessful Nonhuman Computational Actors --
chapter 7 The Materiality of Play as Public Rhetoric Pedagogy.
Series Title: Routledge studies in rhetoric and communication, 34.
Responsibility: Steve Holmes.

Abstract:

"The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play."--Provided by publisher.

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"This book offers scholars in game studies and rhetoric and composition a much needed theoretical lens for examining how habit, or hexis, creates a rhetorical force in games." - Rebekah Shultz Colby, Read more...

 
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