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The Routledge companion to video game studies

Author: Mark J P Wolf; Bernard Perron
Publisher: New York, NY : Routledge, Taylor & Francis Group 2016.
Series: Routledge companions.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
"The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge companion to video game studies, compiled by well-known video game scholars Mark J.P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and  Read more...
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Details

Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Mark J P Wolf; Bernard Perron
ISBN: 9781138657052 1138657050
OCLC Number: 929917871
Description: xxiv, 518 pages : illustrations ; 25 cm
Contents: Part I. Technological aspects. 1. Artifact / Olli Sotamaa --
2. Artificial intelligence / Robin Johnson --
3. Controllers / Sheila C. Murphy --
4. Emulation / Simon Dor --
5. Interface / Vincent Mauger --
6. Platforms / Bobby Schweizer --
7. Resolution / Mark J. P. Wolf – Part II. Formal aspects. 8. Art and aesthetics / Grant Tavinor --
9. Color / Simon Niedenthal --
10. Conventions / Bernard Perron --
11. Design / Richard Rouse III --
12. Dimensionality / John Sharp --
13. Levels / Martin Picard --
14. Perspective / John Sharp --
15. Sound / Mark Grimshaw --
16. Worlds / Mark J. P. Wolf – Part III. Playfulness aspects. 17. Casualness / Julia Raz --
18. Challenge / Robert Furze --
19. Cheating / Mia Consalvo --
20. Competition/ Co-operation / Emma Witkowski --
21. Conflict / Marko Siitonen --
22. Interactivity / Lori Landay --
23. Ludology / Espen Aarseth --
24. Objectives / Louis-Martin Guay --
25. Players/Gamers / Frédéric Clément --
26. Repetition / Christopher Hanson --
27. Single-player/Multiplayer/ Daniel Joseph & Lee Knuttila – Part IV. Generic aspects. 28. Action / Dominic Arsenault --
29. Adventure / Clara Fernandez-Vara --
30. Role-playing / Andrew Burn --
31. Shooting / Gerald Voorhees --
32. Simulation / Seth Giddings --
33. Sports games / Andrew Baerg --
34. Strategy / Simon Dor – Part V. Cultural aspects. 35. Convergence / Robert Alan Brookey --
36. Culture / Frans Mäyrä --
37. Cut-scenes / Rune Klevjer --
38. Death / Karin Wenz --
39. Education / Rick Ferdig --
40. Media ecology / Kevin Schut --
41. Research / David Myers --
42. Retrogaming / Michael Thomasson – 43. Violence / Peter Krapp – Part V. Sociological aspects. 44. Characters / Jessica Aldred --
45. Community / Carly Kocurek --
46. Femininity / Carrie Heeter --
47. Masculinity / Michael Z. Newman & John Vanderhoef --
48. Performance / Michael Nitsche --
49. Race / Anna Everett --
50. Sociology / Andras Lukacs – Part VI. Philosophical aspects. 51. Cognition / Andreas Gregerson --
52. Emergence / Joris Dormans --
53. Fiction / Grant Tavinor --
54. Ideology / Mark Hayse --
55. Immersion / Carl Therrien --
56. Meaning / Christopher A. Paul --
57. Ethics / Mark Hayse --
58. Narratology / Dominic Arsenault --
59. Ontology / Espen Aarseth --
60. Transcendence / Mark Hayse.
Series Title: Routledge companions.
Responsibility: edited by Mark J.P. Wolf and Bernard Perron.

Abstract:

"The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge companion to video game studies, compiled by well-known video game scholars Mark J.P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies."--Page 4 of cover.

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"The Companion covers a vast range of materials regarding video games. Some of its seven major perspective open games to specific kinds of analysis where others are more general and suggest a Read more...

 
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