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Serious games development and applications : 5th international conference, SGDA 2014, Bremen, Germany, October 9-10, 2014 : proceedings

Author: Minhua Ma; Manuel Fradinho Oliveira; Jannicke Baalsrud Hauge
Publisher: New York : Springer, [2014] ©2014
Series: Lecture notes in computer science, 8778.
Edition/Format:   Print book : Conference publication : EnglishView all editions and formats
Summary:

The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.  Read more...

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Genre/Form: Conference papers and proceedings
Congresses
Material Type: Conference publication, Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Minhua Ma; Manuel Fradinho Oliveira; Jannicke Baalsrud Hauge
ISBN: 9783319116228 3319116223
OCLC Number: 892483808
Description: xii, 223 pages : illustrations ; 24 cm.
Contents: Games for Health.- PhysioVinci - A First Approach on a Physical Rehabilitation Game.- A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment.- Effect of Ecological Gestures on the Immersion of the Player in a Serious Game.- Using Serious Games for Cognitive Disabilities.- Atmosphaeres - 360 Video Environments for Stress and Pain Management.- Games for Medical Training.- Sense: An Interactive Learning Application that Visualizes the Nerve Supply of Face.- Sepsis Fast Track: A Serious Game for Medical Decision Making.- Serious Games for Children.- iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children.- A Review of Serious Games for Children with Autism Spectrum Disorders (ASD).- Jumru 5s - A Game Engine for Serious Games.- Music and Sound Effects.- Serious Music Game Design and Testing.- Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing.- Games for Other Purposes.- Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050.- Off the Beaten Track! The Infinite Scotland Serious Game Design Approach.- Measuring the Commercial Outcomes of Serious Games in Companies - A Review.- Designing and Testing a Racing Car Serious Game Module.- The Construction of Serious Games Supporting Creativity in Student Labs.- Game Design and Theories.- The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences.
Series Title: Lecture notes in computer science, 8778.
Responsibility: Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge (eds.).

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