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Genre/Form: | Electronic books |
---|---|
Additional Physical Format: | Print version: Kuniavsky, Mike. Smart things. Amsterdam ; Boston : Morgan Kaufmann Publisher, ©2010 (DLC) 2010014712 (OCoLC)515497069 |
Material Type: | Document, Internet resource |
Document Type: | Internet Resource, Computer File |
All Authors / Contributors: |
Mike Kuniavsky |
ISBN: | 0080954081 9780080954080 1282878727 9781282878723 |
OCLC Number: | 652754988 |
Description: | 1 online resource |
Contents: | Introduction: the middle of Moore's law -- What is user experience design and who creates it? -- Interaction metaphors -- Information is a material -- The Whirlpool Centralpark refrigerator : the design of an accessory port -- Information shadows -- Clickables : toys and information shadows -- Devices are service avatars -- The iPod : a service avatar -- Applianceness -- Roomwizard : an appliance for office society -- Scales of experience -- Plasma poster : unifying work cultures with a digital poster -- Observation and ideation -- Simulation and sketching -- Nabaztag, an ambiguous avatar -- Augmentations and mashups -- Common design challenges -- From invisible computing to everyware. |
Responsibility: | Mike Kuniavsky. |
More information: |
Abstract:
Reviews
Publisher Synopsis
Finally a book about ubiquitous computing that covers the broad challenges of designing for user experiences over a vast range of devices, device sizes from micro to meso to macro, and crucially, ecologies of devices. An evocative tour thru past design efforts and devices/systems that beautifully sets the stage for the design challenges we are quickly marching into. -- John Seely Brown, Former Chief Scientist, Xerox Corporation; Former Director, Palo Alto Research Center (PARC); author The Social Life of Information and The Power of Pull "This book explains in no-nonsense language why you should care that computing has become ubiquitous and what the implications are for people who design things. Even better, it lays out suggestions as to how to use this knowledge to make better things. If you've ever wondered how interface, interaction, information, and industrial design overlap, what they have to do with user experience, and how it's all affecting your life, you should read this book." -- Tom Igoe, Associate Professor, NYU, Interactive Telecommunications, author of Physical Computing and Making Things Talk "Smart Things is a rare artifact from the future that packs immediate practical value. I predict its coverage of multi-scale design will change user experience practice forever. It is the most useful book about the future of design I've read and has changed the way I work. Mike Kuniavsky doesn't just write about the future, he lives there... and now so can you." -- Peter Morville, President, Semantic Studios, author, Ambient Findability "Provocative and pragmatic, Smart Things describes an important new approach to the design of consumer electronics. Its chapters explain why the design of digital products is different than other kinds of design and provide valuable techniques that unify the disciplines of interaction and industrial design." - Charles L Jones, Vice President, Global Consumer Design, Whirlpool "Web designer Mike Kuniavsky, who has spent his career dissecting people's relationship to digital technology, hangs out at Four Barrel Coffee precisely because he can disconnect from the Internet and concentrate on his thoughts. That's where he wrote his upcoming book on consumer electronics design: Smart Things."--The Los Angeles Times Read more...


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Related Subjects:(15)
- Ubiquitous computing.
- User interfaces (Computer systems)
- Human-computer interaction.
- COMPUTERS -- Interactive & Multimedia.
- COMPUTERS -- Social Aspects -- Human-Computer Interaction.
- Användargränssnitt -- design.
- Människa-dator-interaktion.
- Ubiquitous Computing
- Benutzeroberfläche
- Mensch-Maschine-Kommunikation
- Mobile Telekommunikation -- Mensch-Maschine-Kommunikation.
- Mensch-Maschine-Kommunikation -- Mobile Telekommunikation.
- Ubiquitous Computing.
- Mensch-Maschine-Kommunikation.
- Benutzeroberfläche.
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