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Storytelling for Interactive Digital Media and Video Games.

Author: Nicholas B Zeman
Publisher: Natick : Chapman and Hall/CRC, 2017.
Edition/Format:   eBook : Document : EnglishView all editions and formats
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Zeman, Nicholas B.
Storytelling for Interactive Digital Media and Video Games.
Natick : Chapman and Hall/CRC, ©2017
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Nicholas B Zeman
ISBN: 9781498703857 1498703852
OCLC Number: 1048923284
Notes: 8.2.2.3 Rock Carvings.
Description: 1 online resource (297 pages)
Contents: Cover; Half Title; Title Page; Copyright Page; Table of Contents; Author; Section I : Story Fundamentals; Chapter 1: What Is a Story? Fundamental Components of the Story; 1.1 BECOMING THE STORYTELLER; 1.2 WHAT IS A STORY? FUNDAMENTAL COMPONENTS; 1.3 PRIMARY COMPONENTS; 1.3.1 Characters; 1.3.1.1 Has Emotions and Feelings; 1.3.1.2 Has a Method of Communication; 1.3.1.3 Limbs/Method of Locomotion; 1.3.1.4 Clothes, Accessories, Hair, Facial Features; 1.3.1.5 The Voodoo Principle; 1.3.2 Narrative; 1.3.3 Perspective; 1.3.3.1 First-Person and Third-Person Singular Perspectives. 1.3.3.2 Multiple Perspectives1.3.3.3 Revolving Multiple Perspective; 1.3.3.4 Convergent Multiple Perspective; 1.3.3.5 Divergent Multiple Perspective; 1.3.3.6 Parallel Multiple Perspective; 1.3.3.7 Relay Multiple Perspective; 1.3.4 Sequence; 1.4 SECONDARY COMPONENTS OF A STORY; 1.4.1 Setting; 1.4.2 Tone; 1.5 TERTIARY COMPONENTS; 1.5.1 Intended Audience; REFERENCE; Chapter 2: Who's Telling the Story? Teller/Audience Relationship and the Told; 2.1 DIRECTION OF INPUT; 2.2 HEIGHT OF TELLER; 2.3 DISTANCE OF TELLER; Chapter 3: How Do We Tell Stories? Formats of Storytelling. 3.1 Archaic Forms of Storytelling3.1.1 Oral Traditions; 3.1.2 Stage Plays; 3.1.3 Books and Literature; 3.2 Postindustrial Formats of Storytelling; 3.2.1 Radio; 3.2.2 Television; 3.2.2.1 Reality Television; 3.3 The Information Age of Storytelling; 3.3.1 Contest Television; 3.3.2 Social Fiction; 3.3.3 Game-Based Storytelling; Chapter 4: What Are Stories About? The Content of Stories; 4.1 THE HUMAN EXPERIENCE; 4.1.1 Birth; 4.1.2 Childhood; 4.1.3 Transformation; 4.1.4 Strife/War/Journey; 4.1.5 Love/Sexual Passion; 4.1.6 Parenthood; 4.1.7 Death; 4.2 THE MYSTICAL EXPERIENCE; 4.2.1 Creation. 4.2.2 Nature4.2.3 Fate/Influence; 4.2.4 Purpose and Origin; 4.2.5 Mystery; 4.2.6 Explanation of Death; 4.3 THE LEARNING EXPERIENCE; Chapter 5: Why Do We Tell Stories? Functional Storytelling; 5.1 BEHAVIOR MODIFICATION; 5.1.1 Choosing Something; 5.1.2 Buy Something; 5.1.3 Do Something; 5.1.4 Preventing Something; 5.1.5 Change Opinion; 5.2 ENTERTAINMENT; 5.2.1 Reward Systems; 5.2.2 Catharsis; 5.3 LEARNING/EDUCATION; Chapter 6: Activities for Storytellers; 6.1 ACTIVITY 1: FUNCTIONAL STORYTELLING; 6.1.1 Behavior Modification Task 1: Choosing a Product. 6.1.2 Behavior Modification Task 2: Changing Opinion6.1.3 Behavior Modification Task 3: Negative Influence; 6.2 ACTIVITY 2: EPISODIC DIGITAL STORYTELLING; 6.3 ACTIVITY 3: INTERACTIVE EDUCATIONAL STORYTELLING; 6.3.1 Lesson 1: Prudence; 6.3.2 Lesson 2: Honesty; Chapter 7: Conclusion; Section II : Media; Chapter 8: The Still Image; 8.1 DEFINING THE IMAGE; 8.1.1 History of Images; 8.1.2 Portability; 8.1.3 Accessibility; 8.1.4 Subject Matter; 8.1.5 Medium; 8.1.6 Level of Realism; 8.2 IMAGE FORMS THROUGH THE AGES; 8.2.1 Cave Paintings; 8.2.2 Portable Sculpture; 8.2.2.1 Pottery; 8.2.2.2 Coins.

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