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Texturing & modeling : a procedural approach

Author: David S Ebert
Publisher: San Francisco, Calif. : Morgan Kaufmann, ©2003.
Series: Morgan Kaufmann series in computer graphics and geometric modeling.
Edition/Format:   eBook : Document : English : 3rd edView all editions and formats
Database:WorldCat
Summary:
The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Texturing & modeling.
San Francisco, Calif. : Morgan Kaufmann, ©2003
(OCoLC)51510396
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: David S Ebert
ISBN: 0585457441 9780585457444 9781558608481 1558608486
OCLC Number: 52689816
Description: 1 online resource (xxiii, 687 pages) : illustrations (some color).
Contents: Introduction; Building Procedural Textures; Real-Time Programmable Shading by William R. Mark; Cellular Texturing; Advanced Antialiasing; Practical Methods for Texture Design; Procedural Modeling of Gases; Animating Solid Spaces; Volumetric Cloud Modeling with Implicit Functions; Issues and Strategies for Hardware Acceleration of Procedural Techniques; Procedural Synthesis of Geometry by John C. Hart; Noise, Hypertexture, Antialiasing, and Gesture; Real-Time Procedural Solid Texturing by John C. Hart; A Brief Introduction to Fractals; Fractal Solid Textures: Some Examples; Procedural Fractal Terrains; QAEB Rendering for Procedural Models; Atmospheric Models; Genetic Textures; MojoWorld: Building Procedural Planets; On the Future: Engineering the Appearance of Cyberspace.
Series Title: Morgan Kaufmann series in computer graphics and geometric modeling.
Responsibility: David S. Ebert [and others] ; with contributions from William R. Mark, John C. Hart.
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Abstract:

A reference on procedural texturing and modeling. It includes chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and  Read more...

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"This book has always been my favorite computer graphics book...The authors are the key inventors of the technology and some of the most creative individuals I know."-From the foreword by Pat Read more...

 
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