skip to content
Covid-19 virus
COVID-19 Resources

Reliable information about the coronavirus (COVID-19) is available from the World Health Organization (current situation, international travel). Numerous and frequently-updated resource results are available from this WorldCat.org search. OCLC’s WebJunction has pulled together information and resources to assist library staff as they consider how to handle coronavirus issues in their communities.

Image provided by: CDC/ Alissa Eckert, MS; Dan Higgins, MAM
A theory of fun for game design Preview this item
ClosePreview this item
Checking...

A theory of fun for game design

Author: Raph Koster
Publisher: Scottsdale, AZ : Paraglyph Press, [2005] ©2005.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
"If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected."--Jacket.
Rating:

based on 1 rating(s) 0 with reviews - Be the first.

Subjects
More like this

Find a copy online

Links to this item

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Additional Physical Format: Online version:
Koster, Raph, 1971-
Theory of fun for game design.
Scottsdale, AZ : Paraglyph Press, ©2005
(OCoLC)608586640
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Raph Koster
ISBN: 1932111972 9781932111972
OCLC Number: 57406861
Description: x, 244 pages : illustrations ; 18 x 24 cm
Contents: Foreword / Will Wright --
Prologue: My grandfather --
Why write this book? --
How the brain works --
What games are --
What games teach us --
What games aren't --
Different fun for different folks --
The problem with learning --
The problem with people --
Games in context --
The ethics of entertainment --
Where games should go --
Taking their rightful place --
Epilogue: Fun matters, Grandpa.
Responsibility: by Raph Koster.
More information:

Abstract:

"If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected."--Jacket.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

All user tags (4)

View most popular tags as: tag list | tag cloud

Similar Items

Related Subjects:(2)

User lists with this item (15)

Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


\n\n

Primary Entity<\/h3>\n
<http:\/\/www.worldcat.org\/oclc\/57406861<\/a>> # A theory of fun for game design<\/span>\n\u00A0\u00A0\u00A0\u00A0a \nschema:CreativeWork<\/a>, schema:Book<\/a> ;\u00A0\u00A0\u00A0\nlibrary:oclcnum<\/a> \"57406861<\/span>\" ;\u00A0\u00A0\u00A0\nlibrary:placeOfPublication<\/a> <http:\/\/id.loc.gov\/vocabulary\/countries\/azu<\/a>> ;\u00A0\u00A0\u00A0\nschema:about<\/a> <http:\/\/id.loc.gov\/authorities\/subjects\/sh2009121202<\/a>> ; # Computer games--Social aspects<\/span>\n\u00A0\u00A0\u00A0\nschema:about<\/a> <http:\/\/id.loc.gov\/authorities\/subjects\/sh2008101479<\/a>> ; # Computer games--Design<\/span>\n\u00A0\u00A0\u00A0\nschema:about<\/a> <http:\/\/experiment.worldcat.org\/entity\/work\/data\/355120562#Topic\/computer_games_social_aspects<\/a>> ; # Computer games--Social aspects<\/span>\n\u00A0\u00A0\u00A0\nschema:about<\/a> <http:\/\/experiment.worldcat.org\/entity\/work\/data\/355120562#Topic\/computer_games_design<\/a>> ; # Computer games--Design<\/span>\n\u00A0\u00A0\u00A0\nschema:about<\/a> <http:\/\/dewey.info\/class\/794.8\/e21\/<\/a>> ;\u00A0\u00A0\u00A0\nschema:bookFormat<\/a> bgn:PrintBook<\/a> ;\u00A0\u00A0\u00A0\nschema:creator<\/a> <http:\/\/viaf.org\/viaf\/119297102<\/a>> ; # Raph Koster<\/span>\n\u00A0\u00A0\u00A0\nschema:datePublished<\/a> \"2005<\/span>\" ;\u00A0\u00A0\u00A0\nschema:description<\/a> \"\"If you are interested in game structure and design you\'ll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected.\"--Jacket.<\/span>\"@en<\/a> ;\u00A0\u00A0\u00A0\nschema:description<\/a> \"Foreword \/ Will Wright -- Prologue: My grandfather -- Why write this book? -- How the brain works -- What games are -- What games teach us -- What games aren\'t -- Different fun for different folks -- The problem with learning -- The problem with people -- Games in context -- The ethics of entertainment -- Where games should go -- Taking their rightful place -- Epilogue: Fun matters, Grandpa.<\/span>\"@en<\/a> ;\u00A0\u00A0\u00A0\nschema:exampleOfWork<\/a> <http:\/\/worldcat.org\/entity\/work\/id\/355120562<\/a>> ;\u00A0\u00A0\u00A0\nschema:inLanguage<\/a> \"en<\/span>\" ;\u00A0\u00A0\u00A0\nschema:isSimilarTo<\/a> <http:\/\/www.worldcat.org\/oclc\/608586640<\/a>> ;\u00A0\u00A0\u00A0\nschema:name<\/a> \"A theory of fun for game design<\/span>\"@en<\/a> ;\u00A0\u00A0\u00A0\nschema:productID<\/a> \"57406861<\/span>\" ;\u00A0\u00A0\u00A0\nschema:url<\/a> <http:\/\/catdir.loc.gov\/catdir\/enhancements\/fy1101\/2009277991-t.html<\/a>> ;\u00A0\u00A0\u00A0\nschema:url<\/a> <http:\/\/www.dawsonera.com\/depp\/reader\/protected\/external\/AbstractView\/S9781449314996<\/a>> ;\u00A0\u00A0\u00A0\nschema:workExample<\/a> <http:\/\/worldcat.org\/isbn\/9781932111972<\/a>> ;\u00A0\u00A0\u00A0\nwdrs:describedby<\/a> <http:\/\/www.worldcat.org\/title\/-\/oclc\/57406861<\/a>> ;\u00A0\u00A0\u00A0\u00A0.\n\n\n<\/div>\n\n

Related Entities<\/h3>\n
<http:\/\/dewey.info\/class\/794.8\/e21\/<\/a>>\u00A0\u00A0\u00A0\u00A0a \nschema:Intangible<\/a> ;\u00A0\u00A0\u00A0\u00A0.\n\n\n<\/div>\n
<http:\/\/experiment.worldcat.org\/entity\/work\/data\/355120562#Topic\/computer_games_design<\/a>> # Computer games--Design<\/span>\n\u00A0\u00A0\u00A0\u00A0a \nschema:Intangible<\/a> ;\u00A0\u00A0\u00A0\nschema:name<\/a> \"Computer games--Design<\/span>\"@en<\/a> ;\u00A0\u00A0\u00A0\u00A0.\n\n\n<\/div>\n
<http:\/\/experiment.worldcat.org\/entity\/work\/data\/355120562#Topic\/computer_games_social_aspects<\/a>> # Computer games--Social aspects<\/span>\n\u00A0\u00A0\u00A0\u00A0a \nschema:Intangible<\/a> ;\u00A0\u00A0\u00A0\nschema:name<\/a> \"Computer games--Social aspects<\/span>\"@en<\/a> ;\u00A0\u00A0\u00A0\u00A0.\n\n\n<\/div>\n
<http:\/\/id.loc.gov\/authorities\/subjects\/sh2008101479<\/a>> # Computer games--Design<\/span>\n\u00A0\u00A0\u00A0\u00A0a \nschema:Intangible<\/a> ;\u00A0\u00A0\u00A0\nschema:name<\/a> \"Computer games--Design<\/span>\"@en<\/a> ;\u00A0\u00A0\u00A0\u00A0.\n\n\n<\/div>\n
<http:\/\/id.loc.gov\/authorities\/subjects\/sh2009121202<\/a>> # Computer games--Social aspects<\/span>\n\u00A0\u00A0\u00A0\u00A0a \nschema:Intangible<\/a> ;\u00A0\u00A0\u00A0\nschema:name<\/a> \"Computer games--Social aspects<\/span>\"@en<\/a> ;\u00A0\u00A0\u00A0\u00A0.\n\n\n<\/div>\n
<http:\/\/id.loc.gov\/vocabulary\/countries\/azu<\/a>>\u00A0\u00A0\u00A0\u00A0a \nschema:Place<\/a> ;\u00A0\u00A0\u00A0\ndcterms:identifier<\/a> \"azu<\/span>\" ;\u00A0\u00A0\u00A0\u00A0.\n\n\n<\/div>\n
<http:\/\/viaf.org\/viaf\/119297102<\/a>> # Raph Koster<\/span>\n\u00A0\u00A0\u00A0\u00A0a \nschema:Person<\/a> ;\u00A0\u00A0\u00A0\nschema:birthDate<\/a> \"1971<\/span>\" ;\u00A0\u00A0\u00A0\nschema:familyName<\/a> \"Koster<\/span>\" ;\u00A0\u00A0\u00A0\nschema:givenName<\/a> \"Raph<\/span>\" ;\u00A0\u00A0\u00A0\nschema:name<\/a> \"Raph Koster<\/span>\" ;\u00A0\u00A0\u00A0\u00A0.\n\n\n<\/div>\n
<http:\/\/worldcat.org\/isbn\/9781932111972<\/a>>\u00A0\u00A0\u00A0\u00A0a \nschema:ProductModel<\/a> ;\u00A0\u00A0\u00A0\nschema:isbn<\/a> \"1932111972<\/span>\" ;\u00A0\u00A0\u00A0\nschema:isbn<\/a> \"9781932111972<\/span>\" ;\u00A0\u00A0\u00A0\u00A0.\n\n\n<\/div>\n
<http:\/\/www.dawsonera.com\/depp\/reader\/protected\/external\/AbstractView\/S9781449314996<\/a>>\u00A0\u00A0\u00A0\nrdfs:comment<\/a> \"View this book online, via DawsonERA, both on- and off-campus<\/span>\" ;\u00A0\u00A0\u00A0\u00A0.\n\n\n<\/div>\n
<http:\/\/www.worldcat.org\/oclc\/608586640<\/a>>\u00A0\u00A0\u00A0\u00A0a \nschema:CreativeWork<\/a> ;\u00A0\u00A0\u00A0\nrdfs:label<\/a> \"Theory of fun for game design.<\/span>\" ;\u00A0\u00A0\u00A0\nschema:description<\/a> \"Online version:<\/span>\" ;\u00A0\u00A0\u00A0\nschema:isSimilarTo<\/a> <http:\/\/www.worldcat.org\/oclc\/57406861<\/a>> ; # A theory of fun for game design<\/span>\n\u00A0\u00A0\u00A0\u00A0.\n\n\n<\/div>\n