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Thinking animation : bridging the gap between 2D and CG

Author: Angie Jones; Jamie Oliff; NetLibrary, Inc.; ebrary, Inc.
Publisher: Boston, MA : Thomson Course Technology, ©2008.
Series: NetLibrary Inc.
Edition/Format:   Print book : Biography   Computer File : English : [Nachdr.]View all editions and formats
Summary:
This book "emphasizes how artists can use traditional animation techniques and principles with today's computer-generated animation technology. Rather than focusing on software-specific animation techniques, this full-color book teaches animators how to utilize tradiational animation thinking skills before animating on a computer. Written by seasoned animators with experience in both 2D and CG, 'Thinking animation'  Read more...
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Details

Material Type: Biography, Internet resource
Document Type: Book, Computer File, Internet Resource
All Authors / Contributors: Angie Jones; Jamie Oliff; NetLibrary, Inc.; ebrary, Inc.
ISBN: 1598632604 9781598632606
OCLC Number: 1057969401
Description: xvii, 345 p. : ill. (some col.) ; 24 cm.
Details: Mode of access: Internet via World Wide Web.
Contents: Preface : When worlds collide. Part 1. Foundation: 1. Fleas on the shoulders of giants --
2. Tell me a story --
3. The good, the bad, and the just plain annoying. Part 2. Animation: 4. The Thursday animator --
5. Every frame counts --
6. Acting the moment again and again and again. PArt 3. And now a word formt he producer: 7. When push comes to stab --
8. The end of the beginning. Part 4. Appendixes: Appendix A. Author bios --
Appendix B. Traditional and CG productions 1994-2005 --
Appendix C. The digital age of animation begins --
Appendix D. Animaiton Hall of Funny --
Appendix E. Principles of animation --
Appendix F. Character animation terms --
Appendix G. Computer animation terms --
Appendix H. Further reading --
Appendix I. Rigging blog --
Appendix J. Timeline bibliography --
Index.
Series Title: NetLibrary Inc.
Other Titles: Thinking animation :
Responsibility: by Angie Jones and Jamie Oliff.
More information:

Abstract:

This book "emphasizes how artists can use traditional animation techniques and principles with today's computer-generated animation technology. Rather than focusing on software-specific animation techniques, this full-color book teaches animators how to utilize tradiational animation thinking skills before animating on a computer. Written by seasoned animators with experience in both 2D and CG, 'Thinking animation' includes interviews with more than 40 professional animators from a wide range of backgrounds, including stop-motion, traditional animation, visual effects, and computer-generated animation. It contains a history of the field of animation as insight into how today's CG studios operate. It embraces the future of animating with the computer while still retaining the core values that traditional animators use as formulas and principles. 'Thinking animations' offers an unparalleled glimpse into successfully bridging the gap between what traditional artists and animators know and how those techniques can be applied to CG animation." -- back cover.

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