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Unity 2017 2D Game Development Projects : Create three interactive and engaging 2D games with Unity 2017.

Author: Lauren S Ferro; Andreas Oehlke
Publisher: Birmingham : Packt Publishing, 2018.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book ...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
S. Ferro, Lauren.
Unity 2017 2D Game Development Projects : Create three interactive and engaging 2D games with Unity 2017.
Birmingham : Packt Publishing, ©2018
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Lauren S Ferro; Andreas Oehlke
ISBN: 9781786465139 1786465132 9781786460271 1786460270
OCLC Number: 1022784631
Notes: Keep it simple, consistent, and focused.
Description: 1 online resource (328 pages)
Contents: Cover; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Press Start; Atoms of games; Different approaches to games; The game design process; Workflow; Concept development; Design and prototyping; Implementation; Testing; Iteration; Finalizing; A-Team; Developing 2D games; X, Y, and Z-axis; Full 3D; Orthographic (3D); 2D with 3D graphics, also known as 2.5D; Full 2D; 2D with a perspective camera; The Unity Engine; Downloading Unity; An overview of built-in features in Unity; Creating a new 2D project in Unity. A brief overview of the Unity User Interface (UI)The main components of the UI in Unity; Hierarchy Window; Scene View; Game View; Inspector window; Console window; Project Window; Customizing the workspace; Hotkeys to keep in mind; Primitive and placeholder objects; Images; 3D model files; Meshes and animations; Audio files; Naming conventions for assets (and in general); Importing into Unity; Special folders; Assets; Editor; Editor default resources; Plugins; Gizmos; Standard Assets; StreamingAssets folder; Resources; Hidden Assets; Preparing for the projects in this book. Project 1 --
Angel CakesProject 2 --
intergalactic shooter: Quark; Project 3 - RETROformer; Summary; Chapter 2: Working with Assets; An overview of collecting games; Key features of collecting in games and things to keep in mind; What will you learn in the remainder of this chapter?; Textures and Sprites; Sprite Render; Sprite Editor; How to use the Sprite Editor; Sprite Packer; Sprite Creator is your friend when you have no assets; Setting up the Angel Cakes project; Folder setup; Importing assets into the engine; Configuring assets for the game; 9-slicing Sprites; Best practices; Textures. Maximizing the space that you haveScaling; Naming; Summary; Chapter 3: Letâ#x80;#x99;s Make Some Prefabs; Basics of audio and sound FX in Unity; Importing audio; Audio Listener; Audio Source; Choosing sounds for background and FX; Happy; Sad; Retro; Integrating background music in our game; Creating the Angel and the PlayerController; A brief overview of Unity's physics system; Rigidbody; Colliders; Assembling the Angel; Tagging the player; Creating the Script; Enforcing components; Exposing variables in the inspector; From the player input to a new position in the world. Moving the character to the new positionTesting the PlayerController; Collectable system; Setting up the Angel Cakes; Enforcing components, again!; Triggering cake; Testing the cake collectable system so far; Prefabs for our Game Objects; Creating the Prefab for the player and the cake; Building the Map; Summary; Chapter 4: Itâ#x80;#x99;s about U and I; Overview of the UI; Designing the user interface; Programming the user interface; Four types of UI; Diegetic; Non-diegetic; Spatial; Meta; Usability and function; UI is not UX; Designing UIs for games; Feedback; Be bold, not ambiguous.

Abstract:

2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game  Read more...

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