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Unity 2018 Cookbook : Over 160 Recipes to Take Your 2D and 3D Game Development to the Next Level, 3rd Edition.

Author: Matt Smith
Publisher: Birmingham : Packt Publishing Ltd, 2018.
Edition/Format:   eBook : Document : English : 3rd edView all editions and formats
Summary:
Unity 2018 is the new edition of the intuitive, multiplatform game engine that has become the industry defacto standard. In this significantly updated book, you will learn to craft your own 2D & 3D computer games by working through core concepts such as animation, shaders, and UI.
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Smith, Matt.
Unity 2018 Cookbook : Over 160 Recipes to Take Your 2D and 3D Game Development to the Next Level, 3rd Edition.
Birmingham : Packt Publishing Ltd, ©2018
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Matt Smith
ISBN: 9781788477284 1788477286
OCLC Number: 1053834826
Notes: The FindAndDisplayBlipsForTag(...) method.
Description: 1 online resource (784 pages)
Contents: Cover; Title Page; Copyright and Credits; Dedication; Packt Upsell; Foreword; Contributors; Table of Contents; Preface; Chapter 1: Displaying Data with Core UI Elements; Introduction; The big picture; Displaying a ""Hello World"" UI text message; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Styling substrings with Rich Text; Displaying a digital clock; Getting ready; How to do it ... ; How it works ... ; There's more ... ; The Unity tutorial for animating an analog clock; Displaying a digital countdown timer; Getting ready; How to do it ... ; How it works ... Creating a message that fades awayGetting ready; How to do it ... ; How it works ... ; Displaying a perspective 3D Text Mesh; Getting ready; How to do it ... ; How it works ... ; There's more ... ; We have to make this text crawl like it does in the movie; Where to learn more; Creating sophisticated text with TextMeshPro; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Rich Text substrings for colors, effects, and sprites; Displaying an image; Getting ready; How to do it ... ; There's more ... ; Working with 2D Sprites and UI Image components; See also. Creating UIs with the Fungus open source dialog systemHow to do it ... ; How it works ... ; Creating a Fungus character dialog with images; How to do it ... ; How it works ... ; There's more ... ; Data-driven conversations; Chapter 2: Responding to User Events for Interactive UIs; Introduction; The big picture; Creating UI Buttons to move between scenes; How to do it ... ; How it works ... ; There's more ... ; Color tint when mouse pointer is over the button; Animating button properties on mouse-over; How to do it ... ; How it works ... ; Organizing image panels and changing panel depths via buttons. Getting readyHow to do it ... ; How it works ... ; There's more ... ; Moving up or down by just one position, using scripted methods; Displaying the value of an interactive UI Slider; How to do it ... ; How it works ... ; Displaying a countdown timer graphically with a UI Slider; Getting ready; How to do it ... ; How it works ... ; Setting custom mouse cursors for 2D and 3D GameObjects; Getting ready; How to do it ... ; How it works ... ; Setting custom mouse cursors for UI controls; Getting ready; How to do it ... ; How it works ... ; Interactive text entry with an Input Field; How to do it ... ; How it works ... There's more ... Limiting the type of content that can be typed; Toggles and radio buttons via Toggle Groups; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Adding more Toggles and a Toggle Group to implement mutually-exclusive radio buttons; Creating text and image icon UI Dropdown menus; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Adding images to a Dropdown control; Displaying a radar to indicate the relative locations of objects; Getting ready; How to do it ... ; How it works ... ; The Start() method; The Update() method.

Abstract:

Unity 2018 is the new edition of the intuitive, multiplatform game engine that has become the industry defacto standard. In this significantly updated book, you will learn to craft your own 2D & 3D  Read more...

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