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Unity 3D and PlayMaker essentials : game development from concept to publishing

Author: Jere Miles
Publisher: Boca Raton : Taylor & Francis, CRC Press, 2016.
Series: Online access with DDA: Askews (Maths)
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. Each chapter focuses on a specific topic, with topics  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Miles, Jere.
Unity 3D and PlayMaker essentials.
Boca Raton : Taylor & Francis, CRC Press, 2016
(DLC) 2016000972
(OCoLC)946769520
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Jere Miles
ISBN: 9781315686165 1315686163 9781317414315 1317414314 9781317414322 1317414322 9781317414308 1317414306
OCLC Number: 953691765
Notes: "An AK Peters book."
Description: 1 online resource (xxiii, 482 pages) : illustrations (some color)
Contents: Section 1. Background --
section 2. Building blocks --
section 3. Bringing it together.
Series Title: Online access with DDA: Askews (Maths)
Responsibility: Jere Miles.

Abstract:

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed. Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.

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