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Unity 5.x game development blueprints

Author: John P Doran
Publisher: Birmingham : Packt Publishing, 2016.
Edition/Format:   eBook : Document : EnglishView all editions and formats
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Genre/Form: Programming; Computer Graphics; Desktop Applications
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: John P Doran
ISBN: 9781785880308 1785880306 9781785883118 1785883119
OCLC Number: 958945504
Description: 1 online resource
Contents: Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: 2D Twin-stick Shooter; Project overview; Your objectives; Prerequisites; Setting up the project; Creating our scene; Scripting 101; Implementing player movement; Shooting behavior; Creating enemies; Adding GameController to spawn enemy waves; Particle systems for enemy explosion; Adding in sound effects/music; Adding in points, score, and wave numbers; Publishing the game; Summary; Challenges; Chapter 2: Creating GUIs; Project overview; Your objectives. PrerequisitesCreating the main menu level; Adding a header text object; Adding main menu buttons; Pausing the game; Restarting the game; Creating an Options menu; Summary; Challenges; Chapter 3: GUIs Part 2 --
Clicker Game; Project overview; Your objectives; Prerequisites; Starting our project; Recording and displaying clicks; Working with accessors (get/set functions); Tooltip and Header attributes; Explaining GameController's functionality; Creating a shop; Making the list scrollable with ScrollView; Opening/closing the shop; Purchasing upgrades; Working with enumerations; Switch statements. Explaining the StoreItem classFilling in Item descriptions; Summary; Challenges; Chapter 4: Mobile Endless Game --
Procedural Content; Project overview; Your objectives; Prerequisites; Project setup; Adding the background; Adding a simple animated character; Making a repeating background; Repeating background script; Working with sorting layers; Creating our player behaviour; Stopping the game; Creating obstacles; Spawning obstacles at runtime; Game start and end behaviours; Keeping score; Summary; Challenges; Chapter 5: Shooting Gallery --
Working with Animations and Tweens; Project overview. Your objectivesPrerequisites; Project setup; Creating the environment; Adding a target; Animating the duck using Unity's animation system; Playing Unity animations via code; Animation using iTween; Creating moving targets; Creating many targets; Creating waves of targets; Adding in a time limit; Adding in Score/High score; PlayerPrefs; Set; Get; Summary; Project completed; Challenges; Chapter 6: Side-scrolling Platformer; Project overview; Your objectives; Prerequisites; Project setup; Tile-based level creation; Working with arrays; Creating our player; Adding Jump functionality. Working with GizmosSmoothing out player movement; Restricting Jumping; Preventing the player getting stuck; Creating Collectibles; Adding new objects to our level builder; Switch statements continued; Keeping score; Singletons; Winning the game; Summary; Challenges; Chapter 7: First Person Shooter Part 1 --
Creating Exterior Environments; Project overview; Your objectives; Prerequisites; Project setup; Level design 101 --
planning; Introduction to terrain; Height maps; Hand sculpting; Exterior environment --
terrain; Adding color to our terrain --
textures; Adding multiple textures to a terrain.
Responsibility: John P. Doran.

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A project-based guide to help you create amazing games with Unity 5.xAbout This Book Unleash the power of C# coding in Unity and the state of the art Unity rendering engine. Through this unique project-based approach, you will create 7-8 action-packed games from scratch. This assortment of games will take you on a fun-filled journey of becoming a full-fledged Unity game developer. Who This Book Is ForThis book is best suited for C# developers who have some basic knowledge of the Unity Game development platform. If you are looking to create exciting and interactive games with Unity and get a practical understanding of how to leverage key Unity features and then optimize the Unity rendering engine, then this book is your one-stop solution. What You Will Learn Find out how to create exciting and interactive games using GUIs Prepare animations to be imported and exported Personalize your animation game with Unity's advanced animation system Work with different animation assets and components Customize the game by modifying the player properties and creating exterior environments Create, visualize, and edit animated creatures Familiarize yourself with best practices for Unity 5.x animation using iTween Design character actions and expressions Customize your game and prepare it for playinIn DetailThis book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we'll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games. Through this book, you'll develop a complete skillset with the Unity toolset. Using the powerful C# language, we'll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developerStyle and approach A step by step approach to develop a strong Unity skillset by creating a few action-packed games from scratch.

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