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Unplugging popular culture : reconsidering analog technology, materiality, and the digital native

Author: K Shannon Howard
Publisher: New York, NY : Routledge, 2019.
Series: Routledge research in cultural and media studies.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Unplugging Popular Culture showcases youth and young adult characters from film and television who defy the stereotype of the "digital native" who acts as an unquestioning devotee to screened technologies like the smartphone. In this study, unplugged tools, or non-digital tools, do not necessitate a ban on technology or a refusal to acknowledge its affordances but work instead to highlight the ability of fictional  Read more...
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Genre/Form: Electronic books
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: K Shannon Howard
ISBN: 9780429492310 0429492316
OCLC Number: 1078636256
Description: 1 online resource
Contents: Cover; Half Title; Series Page; Title; Copyright; Contents; Introduction: "It Forces You to Play Differently"; 1 "My Charade Is the Event of the Season:" Celebrating Supernatural With Materiality, Music, and Generations X to Z; 2 Beca as Bricoleur: How Pitch Perfect Characters Embrace Materiality and Music; 3 Analog Dinosaurs and Abandoned Kids in Jurassic World; 4 "Don't Adjust Whatever Device You're Hearing This On:" (Dis)Embodiment and Analog Technology in 13 Reasons Why; 5 Complicating Materiality and Generational Labels: Get Out and the Role of the Collector 6 Solving Z for X: Extending Generational Paradigms in Stranger ThingsConclusion: Blooming (and Burning) Where You Are Planted: The Optimism of Generation Z; Index
Series Title: Routledge research in cultural and media studies.
Responsibility: K. Shannon Howard.

Abstract:

Unplugging Popular Culture showcases youth and young adult characters from film and television who defy the stereotype of the "digital native" who acts as an unquestioning devotee to screened technologies like the smartphone. In this study, unplugged tools, or non-digital tools, do not necessitate a ban on technology or a refusal to acknowledge its affordances but work instead to highlight the ability of fictional characters to move from high tech settings to low tech ones. By repurposing everyday materials, characters model the process of reusing and upcycling existing materials in innovative ways. In studying examples such as Pitch Perfect, Supernatural, Stranger Things, and Get Out, the book aims to make theories surrounding materiality apparent within popular culture and to help today's readers reconsider stereotypes of the young people they encounter on a daily basis.

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"There are a lot of books about digital natives that simplify the complex nature of their experience with culture, technology and how that defines their lives. Professor Howard skilfully illustrates Read more...

 
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