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The video game industry : formation, present state, and future

Author: Peter Zackariasson; Timothy L Wilson
Publisher: New York : Routledge, 2014.
Series: Routledge studies in innovation, organization and technology, 24.
Edition/Format:   Print book : EnglishView all editions and formats
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Genre/Form: History
Document Type: Book
All Authors / Contributors: Peter Zackariasson; Timothy L Wilson
ISBN: 1138803839 9781138803831
OCLC Number: 875521276
Description: viii, 268 pages : illustrations ; 23 cm.
Contents: Acknowledgments --
Introduction / Peter Zackariasson and Timothy L. Wilson --
This is not a software industry / Casey O'Donnell --
Video games : a subcultural industry / Mikolaj Dymek --
Marketing of video games / Peter Zackariasson and Timothy L. Wilson --
An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo --
The North American game industry / Casey O'Donnell --
The UK and Irish game industries / Aphra Kerr --
The development of the Swedish game industry : a true success story? / Ulf Sandqvist --
Console hardware : the development of Nintendo WII / Mirko Ernkvist --
"Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller --
Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano --
The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon --
Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson --
Notes on contributors --
Notes --
Index.
Series Title: Routledge studies in innovation, organization and technology, 24.
Responsibility: edited by Peter Zackariasson and Timothy L. Wilson.

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