Video game spaces : image, play, and structure in 3D worlds (Book, 2009) [WorldCat.org]
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Video game spaces : image, play, and structure in 3D worlds

Author: Michael Nitsche
Publisher: Cambridge, Mass. ; London : MIT, 2009.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
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Document Type: Book
All Authors / Contributors: Michael Nitsche
ISBN: 9780262141017 0262141019
OCLC Number: 262881376
Description: pages
Responsibility: Michael Nitsche.

Abstract:

Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.

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