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bvbm2.bib-bvb.de Inhaltsverzeichnis

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Material Type: | Internet resource |
---|---|
Document Type: | Book, Internet Resource |
All Authors / Contributors: |
Bernard Perron; Mark J P Wolf |
ISBN: | 9780415962827 041596282X 9780415962834 0415962838 9780203887660 0203887662 |
OCLC Number: | 234309654 |
Description: | xxii, 430 pages : illustrations ; 24 cm |
Contents: | Gaming literacy : game design as a model for literacy in the twenty-first century / Eric Zimmerman -- Philosophical game design / Lars Konzack -- The video game aesthetic : play as form / David Myers -- Embodiment and interface / Andreas Gregersen and Torben Grodal -- Understanding video games as emotional experiences / Aki Järvinen -- In the frame of the magic cycle : the circle(s) of gameplay / Dominic Arsenault and Bernard Perron -- Understanding digital playability / Sébastien Genvo -- Z-axis development in the video game / Mark J.P. Wolf -- Retro reflexivity : La-Mulana, an 8-bit period piece / Brett Camper -- "This is intelligent television" : early video games & television in the emergence of the personal computer / Sheila C. Murphy -- Too many cooks : media convergence and self-defeating adaptations / Trevor Elkington -- Fear of failing? The many meanings of difficulty in video games / Jesper Juul -- Between theory and practice : the GAMBIT experience / Clara Fernández-Vara [and others] -- Synthetic worlds as experimental instruments / Edward Castronova [and others] -- Lag, language, & lingo : theorizing noise in online game spaces / Mia Consalvo -- Getting into the game : doing multi-disciplinary game studies / Frans Mäyrä. |
Other Titles: | Video game theory reader two |
Responsibility: | edited by Bernard Perron and Mark J.P. Wolf. |
More information: |
Abstract:
Addresses contemporary issues such as convergence and MMORPGs. This title features an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.
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